- Feb 14, 2013
- 39
- 1
The301stSpartan here, after some registration hassle (I can only access the website on Internet Explorer) I'm now here and hope to get something out of it.
Not sure if this is the wrong subforum for what I'm posting but i didn't feel like putting something in the workshop since I really have no map to show at all yet.
What i do have are two sketches of what I hope will become a map sooner or later. The initial idea was an upward-style outdoor map with a lot of space to roam and some interesting combat areas. I wanted to try and focus more on fun gameplay and balance than on making a specific "theme" map (like king and such). A friend came up with a basic design and also the imo really fitting name.
/Wall of text, here is the inicial overhead sketch of snail rail. (My scanner broke so I had to whip out my EOS and photo it- I am THAT professional)
http://i.imgur.com/BMCqO7f.jpg
1 square should be roughly 256 HU if I did the maths right.
And here is a higher-res copy that I made (126 HU/square) with some shopped-in annotations of my thoughts on what might cause problems and general stuff.
http://i.imgur.com/V8JQsAR.jpg
I hope this is enough for some early feedback, like if the design itself is really broken (I hope and think it's not, I really like it) and what could possibly be improved.
As it looks right now, the map will probably include at least 2 major custom building that I will need to model myself and possibly the crane that's in the sketch, too, segwaying to some questions that I have:
First, I have never touched hammer in my life. I opened it for the first time yesterday ans played around with it a little bit. I will probably be looking at a lot of tutorials to get things working properly. I am experienced in Cinema 4d though and I hope that I'll be able to model most things in there. Is it viable to create large stuff like buildings in C4D and import them to hammer, using it only to create the rooms inside? I really don't see me modelling an entire building out of hammer cubes (brushes?). Do I texture in C4D or in hammer? What formats do I need the models in? Second, I don't really know where to start things. If I can model stuff in C4D, I will do that first but when I do the actual hammer work, how do I start? I heard about building the map out of cubes first and then adding textures and details. I wonder why shouldn't rather include all models (props?) that I want to use right from the beginning, especially those that I am taking out of valve maps anyway. What are the cubes good for?
That's all for now, I hope you managed to get through my xbox-huge post and I can get some answers and ideas for the map.
I will dig through hammer tutorials and hope that I'll have something to show soon in a workshop thread.
Not sure if this is the wrong subforum for what I'm posting but i didn't feel like putting something in the workshop since I really have no map to show at all yet.
What i do have are two sketches of what I hope will become a map sooner or later. The initial idea was an upward-style outdoor map with a lot of space to roam and some interesting combat areas. I wanted to try and focus more on fun gameplay and balance than on making a specific "theme" map (like king and such). A friend came up with a basic design and also the imo really fitting name.
/Wall of text, here is the inicial overhead sketch of snail rail. (My scanner broke so I had to whip out my EOS and photo it- I am THAT professional)
http://i.imgur.com/BMCqO7f.jpg
1 square should be roughly 256 HU if I did the maths right.
And here is a higher-res copy that I made (126 HU/square) with some shopped-in annotations of my thoughts on what might cause problems and general stuff.
http://i.imgur.com/V8JQsAR.jpg
I hope this is enough for some early feedback, like if the design itself is really broken (I hope and think it's not, I really like it) and what could possibly be improved.
As it looks right now, the map will probably include at least 2 major custom building that I will need to model myself and possibly the crane that's in the sketch, too, segwaying to some questions that I have:
First, I have never touched hammer in my life. I opened it for the first time yesterday ans played around with it a little bit. I will probably be looking at a lot of tutorials to get things working properly. I am experienced in Cinema 4d though and I hope that I'll be able to model most things in there. Is it viable to create large stuff like buildings in C4D and import them to hammer, using it only to create the rooms inside? I really don't see me modelling an entire building out of hammer cubes (brushes?). Do I texture in C4D or in hammer? What formats do I need the models in? Second, I don't really know where to start things. If I can model stuff in C4D, I will do that first but when I do the actual hammer work, how do I start? I heard about building the map out of cubes first and then adding textures and details. I wonder why shouldn't rather include all models (props?) that I want to use right from the beginning, especially those that I am taking out of valve maps anyway. What are the cubes good for?
That's all for now, I hope you managed to get through my xbox-huge post and I can get some answers and ideas for the map.
I will dig through hammer tutorials and hope that I'll have something to show soon in a workshop thread.