VPHYSICS issues with Maps on my server

Gummybearking

L1: Registered
Feb 16, 2013
3
0
Hello, I started a Team Fortress 2 server the other day, and have been playing on the default maps, but because I love a lot of the custom maps on the site, I started downloading some. The problem is all of them (With one exception) have given me a few

SOLID_VPHYSICS static prop with no vphysics model!

Errors, and then when I attempt to connect to the server, it says

Missing maps maps/MAPNAME.bsp, disconnecting

I installed each map by dragging the bsp into my c:\TF2Server\orangebox\tf\maps folder

Am I supposed to download certain things before installing custom maps, am I doing something wrong? Do you guys need more Information? Thankyou for your help.
 

Idolon

they/them
aa
Feb 7, 2008
2,105
6,106
The "SOLID_VPHYSICS static prop with no vphysics model!" is the mapper's fault, not your own. All it means is that a model that doesn't have a collision model is trying to use one, and can't. These errors are harmless, and aren't the problem.

The "Missing maps maps/MAPNAME.bsp, disconnecting" means you don't have the map file within your own tf/maps folder. You'll need FastDL turned on, or require that everyone downloads the maps prior to joining.
 

Gummybearking

L1: Registered
Feb 16, 2013
3
0
Also, how do force them to download before joining, or do you mean manually? the "one exception" map previously stated, was downloaded when I joined the server automatically, although it took awhile