- Feb 13, 2013
- 13
- 0
Hello all!
First off, since this is my post here, allow me to salute you all. You have a great forum going on here. Hopefully I'll find some answers and provide some back as well.
So here's what bugs me right now. I have this idea for a Source Film Maker based short movie. With this in mind, I need to model a very, very simple map, consisting just of one room and very few props. Since I'm a 3ds max user, I would like to use this to model my room rather than start learning Hammer from the ground up.
So my questions are as follows. Can I use 3ds max to build the main geometry add some textures and then bring the whole scene over into Hammer and add the remaining textures and shaders so I can use it for my SFM movie?
If so, is there any transfer plugin from 3ds max to Hammer? Do I have to use Maple 3d's Convexity exporter or I should just respect basic convexity rules and that should be enough?
Also, I found these tutorials, which seem geared more at Half Life. Can I use these to approach modeling my map in 3ds max? These are the tutorials I'm talking about:
http://www.youtube.com/playlist?list=PL67F67F1FD048CCEC
Any tips greatly appreciated. Thanks!
First off, since this is my post here, allow me to salute you all. You have a great forum going on here. Hopefully I'll find some answers and provide some back as well.
So here's what bugs me right now. I have this idea for a Source Film Maker based short movie. With this in mind, I need to model a very, very simple map, consisting just of one room and very few props. Since I'm a 3ds max user, I would like to use this to model my room rather than start learning Hammer from the ground up.
So my questions are as follows. Can I use 3ds max to build the main geometry add some textures and then bring the whole scene over into Hammer and add the remaining textures and shaders so I can use it for my SFM movie?
If so, is there any transfer plugin from 3ds max to Hammer? Do I have to use Maple 3d's Convexity exporter or I should just respect basic convexity rules and that should be enough?
Also, I found these tutorials, which seem geared more at Half Life. Can I use these to approach modeling my map in 3ds max? These are the tutorials I'm talking about:
http://www.youtube.com/playlist?list=PL67F67F1FD048CCEC
Any tips greatly appreciated. Thanks!