Material questions.

OmegaZero_Alpha

L1: Registered
Jun 3, 2008
2
0
I am on my first map and have little experience with the valve system, so I figured I would do everything I could do first.

For me this was the texture art and material creating. I whipped up a pretty set of materials and went to join them together into a VMF file, but I have no clue how to add any past the bumpmap. If anybody can help me compile the rest of the parts into my material I would be grateful.

all I need to know is the missing syntax:
Color($basetexture)
Bumpmap/normal($bumpmap)
Displacement (???)
specularity (???)
occlusion (???)
 

elfworks

L1: Registered
Jul 2, 2008
43
9
I am on my first map and have little experience with the valve system, so I figured I would do everything I could do first.

For me this was the texture art and material creating. I whipped up a pretty set of materials and went to join them together into a VMF file, but I have no clue how to add any past the bumpmap. If anybody can help me compile the rest of the parts into my material I would be grateful.

all I need to know is the missing syntax:
Color($basetexture)
Bumpmap/normal($bumpmap)
Displacement (???)
specularity (???)
occlusion (???)

Hope this helps:

Link 1:
Valve Wiki: Reflective Materials

Link 2:
$envmapmask <texture>
Texture which determines reflection intensity.