Junction2 - could it be done?

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Pocket

Half a Lambert is better than one.
aa
Nov 14, 2009
4,694
2,579
I know, I know, Turbine2 isn't even close to done yet; why am I even thinking about starting something else already. But I got to thinking, how far you could take this notion of remaking maps that people don't like?

Junction is probably the closest thing to a completely lost cause. Everyone talks about the obvious flaw, its compact scale, but is that it? If you stripped it down to a dev-textured alpha and manually adjusted the scaling, would you have a map that plays well? Or is there something deeply ingrained in the layout that makes it completely unworkable?
 

Untouch

L4: Comfortable Member
Jan 25, 2010
187
48
Junction is beyond salvaging.

The only way to make it worth playing on would be to scrap the whole idea.
 

Yacan1

D I G I T A L I N F L U E N C E R
aa
Nov 7, 2010
411
793
3-cp gravel pit tends to repeat itself. Blue usually focusing on one point, forgetting about the other, red is camped like a national park. I like mountain lab, I mean *ahem* artpass's layout.
 
Jan 8, 2011
397
393
It's probably not worth the effort. I didn't even realize Junction was an adopted official map, I thought it was just a terrible custom. Everything is connected by tight corridors and all the points are poorly designed. If you did manage to make it work, so many layout changes would be required that it wouldn't even be Junction any more.
 
Mar 20, 2012
391
806
Junction is overly complex, cramped, choked and unintuitive. The points are atrocious camp-fests where one sentry can easily guard all entrances.

I'll echo the sentiment that Tarry noted: fixing Junction would make it not Junction anymore.
 

xzzy

aa
Jan 30, 2010
815
531
Opening the VMF and scaling by 1.5x or 2.0x would probably transform it from a shitty cramped map to a playable boring map. It would also be one of those dumb "toys in a house" maps that you always run into on gimmick servers but that's besides the point.. the concern is playability, not aesthetics. :D
 

XionGaTaosenai

L1: Registered
Jun 23, 2012
27
18
So as long as you're talking about what to do after Turbine2, did you ever contact Fishbus about making Fright? I've been really hoping for that to become a map that existed.
 

PMAvers

L6: Sharp Member
Jan 29, 2008
389
142
Super Kami Guru: There,I have unlocked your potential.
Krillin: I don't feel that different.
Super Kami Guru: It wasn't that much.
Krillin: Huh. So this is my full potential?
Guru: Yes.
Krillin: So, then it's...
Guru: All downhill from here.
Krillin: Like Yamcha.
Guru: I do not know what this "Yamcha" is, but it sounds disappointing.
 
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Pocket

Half a Lambert is better than one.
aa
Nov 14, 2009
4,694
2,579
So as long as you're talking about what to do after Turbine2, did you ever contact Fishbus about making Fright? I've been really hoping for that to become a map that existed.

I have not. I think I'll wait until I actually have a (near-)finished Turbine2 to show him as proof that I know what I'm doing.
 

SethBreloom94

L1: Registered
Jun 15, 2011
6
3
I don't think that it's really salvageable. However, if it could make one change, it would probably be point C. Make the whole area larger, raise the ceiling, and change the point itself from a room into an area like Gravelpit A.
Right now, there's no way to explosive jump to an advantageous point, stickes lock the point down (like, even more so than normal), and there's nowhere to go once you're in the room.