WiP in WiP, post your screenshots!

Seba

DR. BIG FUCKER, PHD
aa
Jun 9, 2009
2,364
2,728
1. Cover that shit up or reduce bot sight distance

2. Some sort of alcohol
 
Sep 1, 2009
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2. Could be an extreme form of Jarate D: ?
 
Oct 6, 2008
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More like koth_everykothmapever

I dont know why everyone here loves making so many koth maps.

Koth maps are small and don't take a lot of time or coding work which is why you don't see a lot ot payloads and even less TC maps < the hardest to make
 

Sergis

L666: ])oo]v[
aa
Jul 22, 2009
1,874
1,257
More like koth_everykothmapever

I dont know why everyone here loves making so many koth maps.

You would benefit from making one yourself. What you are doing now is quite similar to what I was doing with Morras - working on a big map to learn small things. Quite an ineffective use of time and effort.
 

re1wind

aa
Aug 12, 2009
644
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I just had to capture this moment when the payload on blob's map decided to go completely bonkers. The odd thing is, the cart did not do that on the first round (this was the 2nd)

E83C45889E2F4728106D8349E2D7F9AB7FB53DA1
 
Oct 6, 2008
1,949
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Seba

DR. BIG FUCKER, PHD
aa
Jun 9, 2009
2,364
2,728
The purpose of that texture is to simulate corrugated metal or a garage door that would roll up onto itself :v
 

Penguin

Clinically Diagnosed with Small Mapper's Syndrome
aa
May 21, 2009
2,039
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also doors like that are only going to frustrate players who will get pushed aside as someone as they approach from anything but dead center.
 
T

The Asylum

it was really more of a proof of concept rather than a finished product. Nothing a playerclip and the magical retexture brush cant fix