KotH kolf

Mar 23, 2010
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hi

a koth map named kolf that takes elements frmo process last, sloth, and cano.

K stands for process
O stands for sloth
L stands for cano
and K stands for the first letter of my alias, Prestige
 
Last edited:
Sep 7, 2012
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The wells connect right? Also, I don't know if the sightlines are blocked properly. A few more shipping containers on each stack might help with that.
 
Sep 7, 2012
638
500
After examining your pictures again, I've realized there's a bit of inconsistency. Is that a fake tree? Because normal trees have roots, and I don't see any in your picture, or even a place for any.
 
Oct 6, 2008
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LeSwordfish will probably tell you that you don't have enough crates! :p
Put in some more! No seriously, put in some more!
 
T

The Asylum

was expecting actual Kolf, the old-school Dutch game and predesessor of modern ice hockey

I leave this topic disappointed.
 
Mar 23, 2010
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updated to a2 http://dl.dropbox.com/u/7479925/Maps/kolf/koth_kolf_a2.bsp.bz2
-moved well
-changed door/nodoor main route
-moved health around
-inc spawn times by 2 seconds
-added secret teleporter trigger
-changed ramp route underneath the point

also is there a way i can kinda make the tree make sense w/ there being a cave or something maybe underneath? or maybe some kind of long cyndrical cover that i dont really want anyone to be able to jump on that makes sense other than a tree?
 

Sergis

L666: ])oo]v[
aa
Jul 22, 2009
1,874
1,257
updated to a2 http://dl.dropbox.com/u/7479925/Maps/kolf/koth_kolf_a2.bsp.bz2
-moved well
-changed door/nodoor main route
-moved health around
-inc spawn times by 2 seconds
-added secret teleporter trigger
-changed ramp route underneath the point

also is there a way i can kinda make the tree make sense w/ there being a cave or something maybe underneath? or maybe some kind of long cyndrical cover that i dont really want anyone to be able to jump on that makes sense other than a tree?

Make yourself a tree cutout, similar to the cows we have.
 
Mar 23, 2010
1,872
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tree cutouts are not cylinders
 
Mar 23, 2010
1,872
1,696
it's a magic well or a sunken-in-the-ground rain barrel that looks like a well.
 
Oct 6, 2008
1,947
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is there a way i can kinda make the tree make sense ?

Gams of thrones - is in winterholme/vale - they have a tree in the castle their big symbol or something - your tree could be like that
 
Mar 23, 2010
1,872
1,696
the problem is that there is ~32 units thickness until there is a hollow area that players can run through. what does it look like 32 to 192 inches below a tree?? it seems weird for a cave to be there and it's also pretty weird that there is just one tree in the middle of a whole buncha buildings. i think i will do some weird metal structure or something i dunno i really like the tree :(
 

Pocket

Half a Lambert is better than one.
aa
Nov 14, 2009
4,694
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Make the roof of the cave thicker and then get Heyo to model you a network of roots that match the tree and wind in and out of the roof and walls of the cave. Or something.