Hammer ERROR!

-_Cls-_-Spike_-

L1: Registered
Jan 24, 2013
26
1
Loading c:\users\shawn\desktop\trade craft\trade_funcraft.bsp
Error opening c:\users\shawn\desktop\trade craft\trade_funcraft.bsp

** Executing...
** Command: Copy File
** Parameters: "C:\Users\Shawn\Desktop\Trade Craft\trade_funcraft.bsp" "c:\program files\steam\steamapps\clsspike\team fortress 2\tf\maps\trade_funcraft.bsp"

The command failed. Windows reported the error:
"The system cannot find the file specified."

Why is it trying to load the map im trying to save????
Thats why im using hammer to save it to a bsp..... please help



*Edited****** Fixed the issue! Go to page 5 to read exact step by step!******
 
Last edited:

-_Cls-_-Spike_-

L1: Registered
Jan 24, 2013
26
1
Save as will only save it as a .VMF file

And No no folders missing
 

-_Cls-_-Spike_-

L1: Registered
Jan 24, 2013
26
1
Ya and when i do I get that error...... I know to compile a map idk its giving me this error


** Executing...
** Command: "c:\program files\steam\steamapps\clsspike\sourcesdk\bin\orangebox\bin\vbsp.exe"
** Parameters: -game "c:\program files\steam\steamapps\clsspike\team fortress 2\tf" "C:\Users\Shawn\Desktop\Admin\trade_minecrafting.vmf"

Valve Software - vbsp.exe (Oct 31 2012)
2 threads
materialPath: c:\program files\steam\steamapps\clsspike\team fortress 2\tf\materials
Loading C:\Users\Shawn\Desktop\Admin\trade_minecrafting.vmf
Brush 8243: nummapbrushes == MAX_MAP_BRUSHES
Side 5
Texture: MINECRAFT_ORIGINAL/LEAVES


** Executing...
** Command: "c:\program files\steam\steamapps\clsspike\sourcesdk\bin\orangebox\bin\vvis.exe"
** Parameters: -game "c:\program files\steam\steamapps\clsspike\team fortress 2\tf" "C:\Users\Shawn\Desktop\Admin\trade_minecrafting"

Valve Software - vvis.exe (Oct 31 2012)
2 threads
reading c:\users\shawn\desktop\admin\trade_minecrafting.bsp
Error opening c:\users\shawn\desktop\admin\trade_minecrafting.bsp

** Executing...
** Command: "c:\program files\steam\steamapps\clsspike\sourcesdk\bin\orangebox\bin\vrad.exe"
** Parameters: -both -game "c:\program files\steam\steamapps\clsspike\team fortress 2\tf" "C:\Users\Shawn\Desktop\Admin\trade_minecrafting"

Valve Software - vrad.exe SSE (Oct 31 2012)

Valve Radiosity Simulator
2 threads
[Reading texlights from 'lights.rad']
[34 texlights parsed from 'lights.rad']

Loading c:\users\shawn\desktop\admin\trade_minecrafting.bsp
Error opening c:\users\shawn\desktop\admin\trade_minecrafting.bsp

** Executing...
** Command: Copy File
** Parameters: "C:\Users\Shawn\Desktop\Admin\trade_minecrafting.bsp" "c:\program files\steam\steamapps\clsspike\team fortress 2\tf\maps\trade_minecrafting.bsp"

The command failed. Windows reported the error:
"The system cannot find the file specified."
 

Burnout6010

L5: Dapper Member
Oct 14, 2012
207
67
From interlopers.net :

brush 8243: nummapbrushes == max_map_brushes side 5 texture: minecraft_original/leaves

Description:
You have too many brushes in your map (more than 8192) The given brush is just the first one to go over the limit, it's properties in this error are useless.

Solution:
Delete some brushes, turn some of them into models for area's high in detail. For singleplayer maps, you may decide to add a level transition and split the map into multiple levels. Multiplayer maps that reach this limit are probably too big for multiplayer anyway.

See also:
MAX_MAP_BRUSHES


This error will cause your map to fail compiling completely
 

-_Cls-_-Spike_-

L1: Registered
Jan 24, 2013
26
1
Well I'm converting a minecraft map, so I'm guessing its too big then?
Sorry I have no Idea what MAX_MAP_BRUSHES is
 

Burnout6010

L5: Dapper Member
Oct 14, 2012
207
67
Well according go Interlopers, the description I pasted says you have too much brushes, I wonder how you got over 8192 brushes tho o_O
Try deleting and simplifying brushes all over your map then try compiling again
 

-_Cls-_-Spike_-

L1: Registered
Jan 24, 2013
26
1
What are brushes then?
Blocks?? or the textures over the blocks?
 

Ælement

Comfortably mediocre
aa
Dec 21, 2010
1,481
1,616
I can easily imagine that a minecraft themed map would reach above the brush limit if the original creator decided to make one brush per minecraft block.

To get such a theme working correctly would actually prove rather difficult, but i'm thinking that the optimal solution would be to block out the basic layout and then convert some (if not most) of the minecraft blocks to models with propper.
 
Jan 8, 2011
397
393
I wonder how you got over 8192 brushes tho o_O

He said he's converting a Minecraft map. I heard at some point that there was a tool to do so, but it was almost useless because it made each individual block into a brush, so even a small section of terrain could soar past the brush limit.
 

Micnax

Back from the dead (again)
aa
Apr 25, 2009
2,109
1,585
A bit of googling brought me to a little program that did this.

Take a look at the horror it brings:

editorrun.png
 

Crash

func_nerd
aa
Mar 1, 2010
3,315
5,499
I can see how it would be good to convert something over to get dimensions and the layout you want, but then you'd have to go back and optimize the hell out of it and clean it all up. It would be a good base to start from, though. Honestly I'm tempted try it out to see if I could make a decent TF2 map via Minecraft, just as an experiment.

But for someone who doesn't know how to make a map regularly, they probably assume they can just directly convert it and not do anything. That part should be explained side by side with the program, if it's not.