TF2 Map Textures Not Working

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-_Cls-_-Spike_-

L1: Registered
Jan 24, 2013
26
1
Okay so I'm new to this whole building my own sever thing, but i do know TF2 very well any technical stuff.
I have a minecraft map and used hammer, i saved the .bsp file into the sever maps folder. I log on to the sever and it downloads the map but dosent install the texture pack. So all you see is pink & black checkers.

I tried the PakRat program and added the textures to the map, i re-install the map and re-name it just in case but still the same problem please help....
 
Oct 6, 2008
1,947
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Oct 6, 2008
1,947
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just the one map
 

-_Cls-_-Spike_-

L1: Registered
Jan 24, 2013
26
1
just the one map

But will every single player have to do this every time?

Or by me doing this will it automatically add the texture to the map, so everytime a new user signs on and downloads the map it will show the proper textures instead of purple and black checkers
 

Pocket

Half a Lambert is better than one.
aa
Nov 14, 2009
4,694
2,579
The problem has nothing to do with cubemaps, you guys. It's the textures that aren't getting packed. Ignore everything that's been said here so far, Spike; your map probably doesn't even have cubemaps, given that it's Minecraft themed.
 

Crash

func_nerd
aa
Mar 1, 2010
3,315
5,499
It's going to still need cubemaps either way. They are used for more than just map reflections. (Edit: I may have misunderstood your point here, but I'd say it's better to be safe than sorry)

This is the order you should do things:

Compile your map fully.
Build cubemaps. (use the above tutorial, make sure you have atleast one env_cubemap entity in your map)
Pack your textures into the .bsp with whichever packing program you prefer. Personally I use PackBSP. Make sure you do this to the copy in your TF2 folder, not your SDK folder. The former has your reflection cubemaps built into it from the previous step.
Upload your map to the server.
 

-_Cls-_-Spike_-

L1: Registered
Jan 24, 2013
26
1
Well i did do the cubes and nothing worked....
Im loosing my mind lol, if anyone would like i need help and i will greatly appreciate if someone will do it for me or use team viewer and show me how so i can do it in the future. If not i understand but i have literally tried everything....
 

-_Cls-_-Spike_-

L1: Registered
Jan 24, 2013
26
1
This is what i did.......
Used Hammer and re-textured the Minecraft map
Saved it as prototype.bsp
Used Pakrat to add textures to the BSP file.
Then Uploaded the map to the sever

I checked my netfilesize and its at 128 so thats okay
Go to the map and no textures are loaded.
So then i did the Counsel the cubes and nothing works either
 

Fish 2.0

L6: Sharp Member
Nov 22, 2012
324
262
This is pretty advanced stuff.

Why don't you go and learn how Hammer works before you start to do... this.
 

-_Cls-_-Spike_-

L1: Registered
Jan 24, 2013
26
1
Good thought

Its click here to see the file

This is the Test map so its not going to keep the name but we want to fix the texture problem
 

Wander

L3: Member
Sep 16, 2010
148
55
You have to make sure the textures are saved in the /materials folder, both on your computer and in the bsp

Looking at your map in gcfscape shows that they're all stored in C/Users/name/Desktop/etc../


You should put the textures in your tf2s material folder and then when importing them with pakrat/packbsp/whatever, make sure that the paths are fixed so they're relative to the tf folder, and not absolute paths on your computer
 
Oct 6, 2008
1,947
445
This is pretty advanced stuff.

Why don't you go and learn how Hammer works before you start to do... this.

Don't be insulting dude - especially after you post such a novelty item such as this:

http://forums.tf2maps.net/showthread.php?t=20750

The guy has a question and we're here to help others out - maybe he's a noob and maybe he's not, but NONE of us here who are now the "alleged" experts knew anything about hammer, cubemaps, packing you maps, etc.

Spike - Use PackBSP program that Crash Mentioned - it's super easy to use. Note: if you're using a custom model for a payload (or other trigger items) make sure you double check the file list to make sure it's there or you'll have to add them (models and textures) in manually.
 
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-_Cls-_-Spike_-

L1: Registered
Jan 24, 2013
26
1
Okay First Things first, I am computer savy and know PHP Coding
i have used hammer before and yes i know about the _ instead of spaces.

When I use PackBSP and choose the file path nothing will open, its shows the folder but no file within the folders.

See I added the Textures to Third Party My Sever in materials & nothing works so i know its within the map or something isn't packing right.