- Jan 13, 2012
- 20
- 1
Is it possible to fire an event to move a given entity/object to a given position, and/or with a given rotation?
Or would it be necessary to parent it to another entity in the given position, and then use SetParentAttachment to move the given entity to this point, before parenting to another object to move to the next position?
Another alternative I was considering is parenting it to a payload cart entity travelling along a defined path, but I don't have much knowledge of how this would work, whether it would mean having to change the gamemode, or what.
Or would it be necessary to parent it to another entity in the given position, and then use SetParentAttachment to move the given entity to this point, before parenting to another object to move to the next position?
Another alternative I was considering is parenting it to a payload cart entity travelling along a defined path, but I don't have much knowledge of how this would work, whether it would mean having to change the gamemode, or what.