TF2Maps.net Major Contest #9 - Mann vs. Machine

Ravidge

Grand Vizier
aa
May 14, 2008
1,544
2,818
If it actually turns out that there isn't enough time to get sufficient testing to balance waves and layout then I'm pretty certain that is grounds for an extension. We're not demons who hate fun, we're just filling the available slots in our event schedule and we honestly think that the allotted time should be enough for creative, high quality MvM maps.

So WHEN and IF it becomes clear that we misjudged the timeframe for this event, we can talk about extending the time.
Until then, do your best to finish on/before the set deadline.
Don't forget that collaborations is a option for this contest, so if you're short on time, maybe teaming up with someone is a viable solution.
 
Sep 1, 2009
573
323
I am surprised I didn't notice this D: Should be something to kill the time ... just have to figure out what I am doing with the enities :3
 

Micnax

Back from the dead (again)
aa
Apr 25, 2009
2,109
1,585
I'm actually up for collaborating on this with anyone if they want to... I'm realizing that trying to wrap my head round MvM mechanics is rather frustrating (even worse with a splitting headache and illness). Hopefully looking to get into the detail side of things if anyone is crap at that.
 

RaVaGe

aa
Jun 23, 2010
733
1,210
Same for me, I can help if someone need help to finish his map, it doesn't matter about your level.

But as I said only if you need help to release the map fully detailled, I don't have the time for a full coop.
 
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SethBreloom94

L1: Registered
Jun 15, 2011
6
3
I'd be more than happy to help someone

What I can do
- I have great ideas for a map
- I have ideas for detailing.
- I can design the waves
- I can provide great feedback

What I can't do
- Actually build the map (I stink at hammer).
- Do the detailing


I'm still learning, but I'm eager to get involved with hammer. If someone who's good at building maps is still looking for a basic map outline or a wave designer, contact me!
 

Micnax

Back from the dead (again)
aa
Apr 25, 2009
2,109
1,585
I'd be more than happy to help someone

What I can do
- I have great ideas for a map
- I have ideas for detailing.
- I can design the waves
- I can provide great feedback

What I can't do
- Actually build the map (I stink at hammer).
- Do the detailing


I'm still learning, but I'm eager to get involved with hammer. If someone who's good at building maps is still looking for a basic map outline or a wave designer, contact me!

Helllllllo nurse

I'd be up for that if you want to. I can't figure out a good plan/layout to start off with.
 

Berry

resident homo
aa
Dec 27, 2012
1,056
1,898
Can I ask if we're allowed to use things like mvm.tf to make population files, or do they have to be hand-written?
 

henke37

aa
Sep 23, 2011
2,075
515
I don't see why it would be banned. All it does is simplifying the data entry.
 

Seba

DR. BIG FUCKER, PHD
aa
Jun 9, 2009
2,364
2,728
Why the hell does that site use the TF2 font for everything D: But yes, you're allowed to use external wave generators.
 

Languid

L5: Dapper Member
Oct 9, 2009
240
256
Woo this could be fun! Time to see if I can bang out a terrible layout and iterate it into not terrible as ever just by the bell. Leaving a buggy but eyecandy-ish mess!


The prizes have gone fully into being digital giveaways though, I always liked the ideas of the tf2 keyrings. Lost in the royal mail black hole somewhere in Manchester no doubt.
 

Seba

DR. BIG FUCKER, PHD
aa
Jun 9, 2009
2,364
2,728
If you win first place (lol) and you don't want a vidya, we can probably work something out.
 

tyler

aa
Sep 11, 2013
5,102
4,621
REMINDER:
The contest ends February 18th! You have a little less than a month!


Anyone can still start and finish an MVM map in that time--they are small and simple by nature.
 

Seba

DR. BIG FUCKER, PHD
aa
Jun 9, 2009
2,364
2,728
For normal maps excessive is around 70MB and up; for MvM it shouldn't really go near that, even if you're sticking all of ConPack in there.