Spawnable stickybomb?

phantom26

L1: Registered
Nov 8, 2012
19
2
I'm using the spawnable .fgd but for some reason whenever I try to spawn tf_projectile_pipe_remote it turns into a pipe bomb instead. Am I missing something? I spawn rockets the same way with the exception of not applying a force to the projectile.
 

henke37

aa
Sep 23, 2011
2,075
515
I think it is because it is not designed to be spawned manually like that.
 

phantom26

L1: Registered
Nov 8, 2012
19
2
Ugh it seems whenever I try with a plugin I get the same results..Is it possible to make a gun that manually shoots them as a workaround?
 

WarmHandSanitizer

L1: Registered
Sep 15, 2012
26
0
Stickies need a player to detonate them. Pipes and rockets don't. Maybe that answers why you're having your problem.
 

phantom26

L1: Registered
Nov 8, 2012
19
2
Stickies need a player to detonate them. Pipes and rockets don't. Maybe that answers why you're having your problem.

That actually makes perfect sense. So whenever I spawn a sticky the game engine sees it as an error because no player to detonate the target was defined. I extracted the .ctx from tf2's .fdg and being that its scripted under the pipe launcher as well, it makes since. Oh well not giving up yet :/