- Jan 13, 2013
- 24
- 11
I've been chugging along on my map, and as soon as I clear up some clipping annoyances I'll feel comfortable putting it up and looking into a gameday. However, I was hoping I could get some feedback on some more mundane problems I've been having that I can't find satisfactory guides for:
Thanks a bunch for reading and such,
Phenol
- Roofs; they are clearly a large part of what can make even a dev-textured a1 look neat and tidy, but for the life of me I can't figure out how to give them that aesthetically pleasing look. I've looked at this guide, but that doesn't cover the very basics as to how to make a half-decent roof brush. Can anyone recommend a good tutorial or video?
- Several of my brushes, while textured dev/red in hammer, inexplicably turn blue in my bsp. Why might this happen?
- My map contains a death pit; I've got the whole 'death trigger' down fine, but my 'pit' is just a displacement that's been sunk down a lot in the middle, and I have no idea how to make a dark void at the bottom. Does anyone have tips for making a bottomless pit like in Nucleus or Steel?
- Finally, if anyone has any all-purpose tips for making a skybox fit in well with a map (brushes between the map and the skybox?), they would also be greatly appreciated.
Thanks a bunch for reading and such,
Phenol