CP Thrust

phi

aa
Nov 6, 2011
832
1,815
Rocky Point

cp_rockypoint - a 5cp map based around emphasizing height differences and defined routes on different levels. Maybe I'll balance it for 6s but I haven't built the alpha 1 specifically in that regard so only time will tell.

Minor project that I'll be working on in my spare time, mostly an experiment with gameplay - nothing visually stunning present right now.
 
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Sep 7, 2012
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500
It seems to me like there are too many routes from second to mid. I really like your architecture around the middle and last points!
 

phi

aa
Nov 6, 2011
832
1,815
I wouldn't say there are *too* many points. Utilizing the 4th screenshot of the RED 2nd, I will describe the exits from left to right -
Far left - flank that groups together with the middle left door exit
Middle left - entrance to lobby and groups with the far left before exits to mid
Middle bottom - straight route to mid
Middle right - entrance to right lobby
Far right - flank unrelated to the aforementioned routes

There are technically 5 entrances to mid but 2 are mutually connected and 3 are exits from the grand lobby, so I'm not worried too much. I'd better enter this in a gameday soon to test.
 

tyler

aa
Sep 11, 2013
5,102
4,621
Mid looks like a squashed, more cramped Yukon and second looks like a pain in the ass to navigate, like Snakewater but twice as dense. Last looks neat. Whole thing looks kinda small.
 

phi

aa
Nov 6, 2011
832
1,815
A2 Released - Download: http://dl.dropbox.com/u/84556731/cp_thrust/cp_thrust_a2.bsp.bz2
Changelog in OP.

2013-01-22_00014.jpg
 

re1wind

aa
Aug 12, 2009
644
588
The doors by cp 2 are a bit odd to say the least. I would replace them with a modified doorway as seen in cp_dustbowl stage 2 in the areas between cp 1 and cp 2. The final point could also use a bit more space and cover, including a shorter respawn time (at elast from the last time i played, which may have been a2) for the defenders.
 
Sep 7, 2012
638
500
Middle point looks much better now. I'm not too sure about the second point, I feel that it isn't very much fun to play on and it doesn't look like it changed much.