Vaporization death effect

T

The Asylum

So we can set players on fire, but can we give them the vaporization effect from a trigger_hurt? Like they were killed by the Pomson, Cow Mangler, etc
 

tyler

aa
Sep 11, 2013
5,102
4,621
No, there's no setting for it that we can access, as far as I am aware.
 
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Seba

DR. BIG FUCKER, PHD
aa
Jun 9, 2009
2,364
2,728
Try doubling the current max value for the damage type in trigger_hurt; they might've snuck that in there.
 

Skibur

L1: Registered
Dec 6, 2011
20
13
I am currently researching on how to achieve this effect. Apparently it can only be achieved by using env_laser. I'll find out more about how to apply this effect in a trigger_hurt area.

Edit; Turns out it's very tacky thing to achieve. You can use the env_entity_dissolver, but to achieve the effect, it has to be placed on a ragdoll, after the player have died. Applying the env_entity_dissolver to a live player will simply kill the player without displaying the effect happening.

I'm trying to re-work this thing around and try to see if I could achieve this solution.

Try doubling the current max value for the damage type in trigger_hurt; they might've snuck that in there.
I tried that, it only do generic damage.

So we can set players on fire, but can we give them the vaporization effect from a trigger_hurt? Like they were killed by the Pomson, Cow Mangler, etc
Just curious, how can you set them on fire without the pyros?
 
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