Decompiling Maps

NoirSuede

L2: Junior Member
Dec 22, 2012
63
9
Guys, how do i decompile valve maps ? If you don't know, can you at least tell me how long is the entire bomb hatch area (the same floor with the bomb hatch) in Coaltown is ?
 
T

The Asylum

There's already an example mvm map in the sdk right? I'd imagine that'd be a much easier way to learn how to learn by example instead of wading through a completed map
 

NoirSuede

L2: Junior Member
Dec 22, 2012
63
9
There's already an example mvm map in the sdk right? I'd imagine that'd be a much easier way to learn how to learn by example instead of wading through a completed map
No, i just want to see how big is the "pit" area is, so that i can use the measurements for my map.
 

NoirSuede

L2: Junior Member
Dec 22, 2012
63
9
Guys, i have 2 more questions :

1.How do you get a sense of how big an area is in tf2 while corresponding with the area‘s size in hammer ?
2.In Alpha, is it fine to not use thing like 3d backgrounds and skyboxes ? you know, to save time.
 

GPuzzle

L9: Fashionable Member
Feb 27, 2012
638
414
Guys, i have 2 more questions :

1.How do you get a sense of how big an area is in tf2 while corresponding with the area‘s size in hammer ?
2.In Alpha, is it fine to not use thing like 3d backgrounds and skyboxes ? you know, to save time.

3D backgrounds (or 3D skyboxes) are focused to do on Betas. Skyboxes (the actual sky), however should be made as quickly as possible. They allow you to use light_env (light entity that casts the light from the skyboxes and quickly light up the outside areas of your map.
 

Seba

DR. BIG FUCKER, PHD
aa
Jun 9, 2009
2,364
2,728
Placing prop_statics with the world model set to heavy.mdl is a good way to test scale. Plus, because the model is compiled to be used with a prop_dynamic (well, not really - it'll only work under prop_dynamic, anyway) the Heavies won't show up in the compiled map, so you don't have to remove them before compile.
 

Fish 2.0

L6: Sharp Member
Nov 22, 2012
324
262
Also testing and counting seconds from one place to another works for me. If there is a bridge that takes 4 seconds to cross, it might feel like too long to me and I'll try to make it shorter.