I was always intrigued with making content for video games. A game I always come back to is the TrackMania series, because that's the whole jist of the game, making more stuff.
Team Fortress is a bit like that, and I wanted to get into more advanced tools (Hammer being a good one to get into).
So here's my first map ever. I had a couple of ideas before, but I think this one is pretty good.
Here's a rundown of what it is:
It's a symmetrical CTF map, each side has two spawns (directly opposite each other). Both ways have ramps down to areas: one way leading to the intelligence, the other leading to the main battlefield. Underneath this is a little tunnel (in case if you want to not be noticed going past the spawns). From here, you can either go down into the lower areas, which has a slight maze like feeling), or you can go to the main area: a rectangular field with a bridge. You can access these higher parts by going up a ramp, and the bridge itself is shielded on both sides (not high enough to directly shoot over without jumping, but still enough to be visible).
So yeah, it is my first map, so leave criticism, praise, and most importantly, suggestions on how to make it better.
Here's a server link if you would like to try out this map (courtesy of my friend): steam://connect/27.50.70.5:27115/
Team Fortress is a bit like that, and I wanted to get into more advanced tools (Hammer being a good one to get into).
So here's my first map ever. I had a couple of ideas before, but I think this one is pretty good.
Here's a rundown of what it is:
It's a symmetrical CTF map, each side has two spawns (directly opposite each other). Both ways have ramps down to areas: one way leading to the intelligence, the other leading to the main battlefield. Underneath this is a little tunnel (in case if you want to not be noticed going past the spawns). From here, you can either go down into the lower areas, which has a slight maze like feeling), or you can go to the main area: a rectangular field with a bridge. You can access these higher parts by going up a ramp, and the bridge itself is shielded on both sides (not high enough to directly shoot over without jumping, but still enough to be visible).
So yeah, it is my first map, so leave criticism, praise, and most importantly, suggestions on how to make it better.
Here's a server link if you would like to try out this map (courtesy of my friend): steam://connect/27.50.70.5:27115/
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