BLU equivalent of bricks?

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GPuzzle

L9: Fashionable Member
Feb 27, 2012
638
414
Concrete? Metal?
If RED has bricks in one area, what BLU should have in its area?
 

Janeator

L2: Junior Member
Dec 12, 2012
66
26
I'd like to recieve an answer for this question too, started making a new map (better design this time) wich ivolves bricks
 

Berry

resident homo
aa
Dec 27, 2012
1,056
1,898
I think BLU has a large white-ish brick. I believe it's under concrete/concretewall002. That's what I always used for BLU walls. There's also concrete/concretewall004 which is VERY blue.
 

Bloodhound

L6: Sharp Member
Jan 3, 2011
316
489
Just the same answere as always:
Take a look into valve maps.

For example on well:
Red - bricks, bricks and ... bricks:
Arenawellredspawn.jpg


Blue - blue metal and light blue/white concrete
Arenawellbluspawn.jpg


Or how about freight (also if it's not a valve map):
Red:
Freight2.png

Blue (bad photo):
Freight3.png


There are many more maps, like granary and stell (non-valve).
You can take a look at those your self, good luck.

Bloodhound
 

Burnout6010

L5: Dapper Member
Oct 14, 2012
207
67
Take a look at PL_Waste, also. Pretty good map for blu/red differences with the brick/metal
 

GPuzzle

L9: Fashionable Member
Feb 27, 2012
638
414
Yeah, I did in fact looked at them, but I was still in doubt.
As a fun-fact, the mid/point of Ethanol is going to be styled after Gorge, but the RED area is made of bricks.
I was in doubt in "Bricks make sense in an ethanol refinery, but what fits both BLU and an ethanol refinery?"
Metal.
 

Janeator

L2: Junior Member
Dec 12, 2012
66
26
In my case, i was making red buildings made of bricks + other red wood buildings, then neutral brick building ( the white ones) and then i expected to make blu buildings made of metal, and, blue equivalent of bricks :( so any equivalent of those bricks that is not the white bricks?
 

Pocket

Half a Lambert is better than one.
aa
Nov 14, 2009
4,694
2,579
Both shades of cinderblock walls make sense to me. It doesn't have to be an exact equivalent; the less the opposing bases look like palette swaps of each other, the better, which is why I always get annoyed when people make textures like the cinderblocks with a red stripe along the bottom or blue wood. I've been playing around with Turbine2 to try to make the bases less identical lately for that very reason.
 

Janeator

L2: Junior Member
Dec 12, 2012
66
26
It will look kind of strange, as BLU concrete walls (like red bricks then) are also white. But ok. You'll tell me how does it look later.
 

Pocket

Half a Lambert is better than one.
aa
Nov 14, 2009
4,694
2,579
I don't know what you mean by "also" white; I'm talking about these textures:

concretewall002.jpg


concretewall013.jpg


Neither of which looks particularly white to me.
 

Janeator

L2: Junior Member
Dec 12, 2012
66
26
concretewall002 seems so white to me (the first). But concretewall013 is ok. I really hate hammer thumbs, and how it's nto the same on hammer than while playing the game. Thx :)
 

Pocket

Half a Lambert is better than one.
aa
Nov 14, 2009
4,694
2,579
It depends on your lighting. A number of maps have the sun facing the front of RED's base, so that BLU's is always in a bluish shadow. If your map has two bases facing opposite directions and you're using this texture for the exterior, you can do the same.