MVM Timbertrail

The EAGLE

L1: Registered
Dec 19, 2012
4
0
Thanks for checking out mvm_timbertrail!

Somewhere on the Thunder Mountain Ridge, in an inconspicuous alpine logging facility, hundreds of Mann Co.'s most advanced computers lay beeping and whirring, scanning and wiretapping, gathering intel on the robot menace. Well, at least they were doing that, right until the moment when the aforementioned robot menace showed up at their doorstep and blew most of them up. Now, the mercenaries must fight to protect one of Mann Co's last data centers, but at what cost? Their dignity? Their lives? Or [dramatic pause]...... THEIR HATS! Dun dun Duuuuunnnn.....

Mvm_timbertrail is my first hammer mapping project! Even though I (most likely) won't win anything, the experience is still really good. Constructive Criticism is very much appreciated. :)
 

The EAGLE

L1: Registered
Dec 19, 2012
4
0
Sorry there's no file yet. I'm not planning on releasing until I have something [kind of] playable, and i'm having problems programming bot paths in hammer. Any kind of help would be appreciated!

Also, just leave a comment on what you want to see in the meantime. I'll try to post new screenshots.

:)
 

The EAGLE

L1: Registered
Dec 19, 2012
4
0
Good point. I'll try to get screenshots up. :)

Hey.... random question. Is it okay for my map to be a bit on the small side if i'm planning on making the waves fast-paced? Or will that ruin gameplay?
 

The EAGLE

L1: Registered
Dec 19, 2012
4
0
Hey guys! Thanks for the feedback so far. :)

Screenshots will be posted here, since dropbox links crash a lot. Applause for crappy, hastily made name!
http://eaglehammer.wordpress.com
[URL="http://eaglehammer.wordpress.com/2012/12/31/update-screenshots/"]http://eaglehammer.wordpress.com/2012/12/31/update-screenshots/[/URL]
Overheads and additional shots posted here. ^

Just comment on anything else you want to see. Hoping to release a playable version within early January, but the bot path logic is kind of screwing me over :(