Texture Error

Curtain_Pole

L1: Registered
Aug 4, 2012
42
15
Hello, I have applied the following texture: "blendrockgroundwall004" to a displacement and blended the texture using the paint alpha tool. However it would seem the alpha layer does not like being rendered as in game it produces this effect:

https://dl.dropbox.com/u/24546869/2012-12-29_00002.jpg

I have multiple displacements in my map using a range of blend textures. However it seems that this is the only blend texture causing this problem. If anyone has any ideas on how to fix this then please leave a reply.

I have also attached the latest compile log just in case.

Link to Compile Log: https://dl.dropbox.com/u/24546869/compilelog.txt
 
T

The Asylum

Or you could keep it like that and make the Green Hill Zone

greenhillzoneact1_shot1.png
 

tyler

aa
Sep 11, 2013
5,102
4,621
You have a missing or invalid blend mask in the VMT. I know there's at least one stock texture that does this.
 

Seba

DR. BIG FUCKER, PHD
aa
Jun 9, 2009
2,364
2,728
One of those textures (the ground I think) doesn't have a normalmap but one is enabled in the .vmt, so you get that effect. Use a different texture or disable the normalmap.
 

Curtain_Pole

L1: Registered
Aug 4, 2012
42
15
One of those textures (the ground I think) doesn't have a normalmap but one is enabled in the .vmt, so you get that effect. Use a different texture or disable the normalmap.

That is indeed the cause of the problem, by disabling the normap map in the .vmt file this eliminates the problem. The original .vmt file within the gcf read as follows;

Code:
"WorldVertexTransition"
{
	"$basetexture" "Nature/rockwall004"
	"$basetexture2" "Nature/rockground001"
	"%tooltexture" "Nature/blendrockgroundwall004_tooltexture"
	"$bumpmap" "Nature/rockwall004_bump-ssbump"
	"$bumpmap2" "Nature/rockground001_bump-ssbump"
	"$ssbump" "1"
	"%keywords" "tf"
	"$surfaceprop" "dirt"
}

By removing the line "$bumpmap2" "Nature/rockground001_bump-ssbump" this eliminates the problem, removing the black squares and leaves a nice clean texture. Rather annoyingly though this isn't a custom texture so it looks like i will be packing the new .vmt file along with the map.

Thanks guys
 

henke37

aa
Sep 23, 2011
2,075
515
At least you don't need to pay for the vtf.