mvm_bigrock discussion

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Yacan1

D I G I T A L I N F L U E N C E R
aa
Nov 7, 2010
411
793
The new Smissmass map! yay!
my personal pros and cons:

pros:
+nice and big
+detailed just enough
+linear like other mvm maps
+landmarks are easy to identify

cons:
-Lots of lighting errors
-funky displacement
-under detailed
-weird areas and buildings
-2D stalactites (they're rather obvious)

lighting error example:
DD4159B42D24478F7E943D9A25067F4178F729BB


Overall, it's keen. Needs some fixing here and there but it could be worse.
 
T

The Asylum

Arent MVM maps intentionally underdetailed? I'd imagine people running on minimum requrements would be playing a slideshow if they were as detailed as other gametype maps
 

Seba

DR. BIG FUCKER, PHD
aa
Jun 9, 2009
2,364
2,728
That lightstand is actually fucking baller. Can you move the individual lights?
 

Janeator

L2: Junior Member
Dec 12, 2012
66
26
I'm really liking this map! As i was playing, i didn't notice most of the bugs on the OP, but.

What the hell are those BIG RED Xs? They appear with explosions i think. there's some texture we're missing. And that's seriously weird.

(NOTE: Have no idea about if they just launched a fix. it's 8:47 in the morning here, played today at 1:00 (midnight :p ))
 

Fish 2.0

L6: Sharp Member
Nov 22, 2012
324
262
I feel that the game stays in the cave most of the time and near the end of rounds (usually forced out by giant crit mob spawns or tanks) outside is used not as much as it looks like it was designed to be.
 

Fish 2.0

L6: Sharp Member
Nov 22, 2012
324
262
I wanna try this now, specially cos hunting teleporters sounds like it could give pyros a role in mvm.

I have only seen the teleporters show up at two places so far : in the cave and at the exit of the cave. I was hiding in the cave by myself at one stage and the bot moved the tele up, so I'm assuming that is how it works.

EDIT: Sorry for the double post, I'm used to a lot of other forums automatically adding the next thing to the other thing if there is no thing in between. Ya know?
 
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tyler

aa
Sep 11, 2013
5,102
4,621
Probably the best looking of the bunch so far, but yeah, the waves so far are way too easy.
 

Arne

L3: Member
Nov 22, 2012
114
55
Somehow the map have no specator points (info_observator_point). Thus causing for me see under the map withnith the map origin (0,0,0) I was like. "LOL!-How-is-this-even-possible?-THIS-IS-A-OFFICIAL-MAP!"
Maybe it's only for me.

I think Valve rushed a bit with this MVM map.
 
Feb 14, 2008
1,051
931
Feels like a rush job to me. There are also some amusing mistakes:

A992348E7A7F95C1DDA31BEF8A83F6BE3EFD9D0F
 

GPuzzle

L9: Fashionable Member
Feb 27, 2012
638
414
The map is cool and all, taking a lot of elements from all the other maps (Start/Bot Spawn is like Mannworks, Mid/Spine is like Coaltown and End/Bomb Hatch is like Decoy). It kinda feels like it was rushed (check all of the other posts in this thread), but I guess the main point was the Engie Bot, which is really annoying.
The main problem with the map is the giant choke taking from Farm (outside) to Cave (inside). A tank surely does fit, but it basically separates everyone that is in Cave. You can't pass. If it was a bit larger it could work.
Honestly, for a rush map, it was kinda good. Engie bots are annoying if no one stops him. Otherwise, they are just like any other bot.
And the whole facility makes no sense.
Coaltown was a turistic place. You had to hold it or Mann Co. wouldn't gain any money.
Mannworks was a factory. That's where the weapons came from.
Decoy was a fake facility. That way bots would split from other important areas.

Does Big Rock makes any sense? No.
Just a farming facility with a bit of spytech.
Nonsense.
 

Arne

L3: Member
Nov 22, 2012
114
55
Mannworks was a factory. That's where the weapons came from.
Decoy was a fake facility. That way bots would split from other important areas.

Just a farming facility with a bit of spytech.

Mannworks is mainly a Quick-Lime factory.

Decoy is,yes , a fake faciltiy and in the comics in the Mecha Update and the MVM update mentioned that it was built by the RED Soldier.

And I have a feeling that Bigrock is a secret HQ, where the resistence forces which are merged by 'job'-less mercs and leaded by Saxton Hale and Miss Pauling, hold.
 

henke37

aa
Sep 23, 2011
2,075
515
I just wish that they'd check for things like vphysics errors. Those are pathetically easy to prevent, detect and fix. I bet that they will fix it in the next update, but still.