- Dec 12, 2012
- 66
- 26
Hello mapers!
I recently started using hammer, as i couldn't stop my imagination from being a 'physical thing'. I started by making a KotH map, as they're cool and seemed easy to do (but spawnrooms are not!). But the map eveloped in a way that made me think of a new user-made KotH/CP gamemode (or KotH/tc, idk).
Oh and note i have no idea if anyone before me 'invented' this, and that as i don't know how to build it i haven't tested it yet.
So the map might then consist of 3 Control points and 3 areas: The 2 spawns, the hill, and the 2 CPs. (One for each team in the beggining). The map should be $ shapped (main paths): spawns at the edges, hill in the middle and the CPs in the curves. Let me demostrate my ability with this super well-drawn picture:
(Link, image seems broken: http://twitpic.com/bn59ug )
Victory conditions: capturing the 2 control points (insta-win) or no time remaining on the central cp clock (like normal Koth) (that's why i should call it KotH/tc). This way the hill wouldn't be so spammed as both teams would also have to defend their 'base' cps. (read note) Also, the hill would actually have a function (ofc) wich would be preventing teams from making the map unplayable due to camping on their point all the time. So, i think teams would need a good strategy.
Did anyone understand it?
If so, could anyone make a tutorial about creating such map example?
And most important, what do YOU think about it?
NOTE: i thought about this because my koth hill would be so spammed. or at least it looked like it'd be. never made 3D maps before (ofc MC doesn't count).
However, i think it may be a good gamemode.
Sorry again if this belongs to the wrong section.
I recently started using hammer, as i couldn't stop my imagination from being a 'physical thing'. I started by making a KotH map, as they're cool and seemed easy to do (but spawnrooms are not!). But the map eveloped in a way that made me think of a new user-made KotH/CP gamemode (or KotH/tc, idk).
Oh and note i have no idea if anyone before me 'invented' this, and that as i don't know how to build it i haven't tested it yet.
So the map might then consist of 3 Control points and 3 areas: The 2 spawns, the hill, and the 2 CPs. (One for each team in the beggining). The map should be $ shapped (main paths): spawns at the edges, hill in the middle and the CPs in the curves. Let me demostrate my ability with this super well-drawn picture:
(Link, image seems broken: http://twitpic.com/bn59ug )
Victory conditions: capturing the 2 control points (insta-win) or no time remaining on the central cp clock (like normal Koth) (that's why i should call it KotH/tc). This way the hill wouldn't be so spammed as both teams would also have to defend their 'base' cps. (read note) Also, the hill would actually have a function (ofc) wich would be preventing teams from making the map unplayable due to camping on their point all the time. So, i think teams would need a good strategy.
Did anyone understand it?
If so, could anyone make a tutorial about creating such map example?
And most important, what do YOU think about it?
NOTE: i thought about this because my koth hill would be so spammed. or at least it looked like it'd be. never made 3D maps before (ofc MC doesn't count).
However, i think it may be a good gamemode.
Sorry again if this belongs to the wrong section.
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