- Dec 12, 2012
- 10
- 1
Me again; I'm making an MvM map where you can power-up with things, and I'd love to use the currency_give command to pay for these power-ups.
But if you have, let's say, 500, and the machine requires 5000, it will just take what you have and leave you at zero since currency_give doesn't go into negatives.
Is there anyway I could make it so you could not buy something if you don't have enough?
And on a seperate note, could you somehow blend the arena logic with MvM and make it so when you die, you die until your team fails/beats the wave?
ANY help appreciated, thanks!
But if you have, let's say, 500, and the machine requires 5000, it will just take what you have and leave you at zero since currency_give doesn't go into negatives.
Is there anyway I could make it so you could not buy something if you don't have enough?
And on a seperate note, could you somehow blend the arena logic with MvM and make it so when you die, you die until your team fails/beats the wave?
ANY help appreciated, thanks!
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