Everest

PL Everest_v5 b2

VMs

L1: Registered
Aug 28, 2008
9
2
Everest

logo.jpg


Finally I’m glad to present map Everest. It’s 2 staged payload map with additional control point (obstacle). You must capture it before move cart further.

I’m begin develop this map before payload mode added to game (actually everest been remake of es_dynamite).

V5 in name mean, five version of last stage (and I think this is best), first stage changed only visually.

Main features:
  • Alpine style
  • Two waterfalls
  • Saw
  • Rotary lift

Authors:
UltraVioletDragon (Hammer, Ideas)
OneDal (Ideas)

Also thanks to propper tool.



(sorry for language, easy to read, hard to write…)
 
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Ælement

Comfortably mediocre
aa
Dec 21, 2010
1,481
1,616
Looks pretty good. I would recommend switching over to our standard name format (alpha, beta, release candidate, final) however, since the feedback plugin uses that as well.

So if we say that this is ONLY stage two, you could call it pl_everest_stage2_b5 (depending on which level of development you consider it to be.)
 

VMs

L1: Registered
Aug 28, 2008
9
2
There is two stages.
v5 it's only modification of second stage, first also changed but not so much.
But I agree and rename to pl_everest_b1 (map change on next compile..)
 

bob+M|M+

L6: Sharp Member
Mar 31, 2008
346
394
Oh sweet an update to pl_everest. We've been playing this on rotation everyday for the last 2-3 years over at TN servers. It had already seemed pretty balanced and overall everyone enjoys this map. What are you adding in this new version? I see the last 3 screenshots are new.
 

VMs

L1: Registered
Aug 28, 2008
9
2
bob+M|M+, a lot of changes.. all of second stage, but i hope you like new version :)
 

Bloodhound

L6: Sharp Member
Jan 3, 2011
316
489
Ow, it's that everest, haven't played it for a year. :/
But now I remember! I'm sorry about my last post, of course you know you versions.
It was one of the first custom maps I played. I liked it. :)
Good to see it's getting an update.
 

ics

http://ics-base.net
aa
Jun 17, 2010
841
541
Oh sweet an update to pl_everest. We've been playing this on rotation everyday for the last 2-3 years over at TN servers. It had already seemed pretty balanced and overall everyone enjoys this map. What are you adding in this new version? I see the last 3 screenshots are new.

This isn't really balanced map. Most of the times we played this new version, we had trouble of actually getting into the second stage due to cart being stuck near the end of the map on first stage. If we got that far, then we got stuck at the beginning of the second stage so i can't really comment map further than that.

It doesn't help that the RED base is wrong way - people who do not know the map go straight and not 180 turn to right direction but still they were able to hold off the other team. Too many narrow corridors and tight spaces.

The previous version without the altered ending was actually more successfull than this one, despite that ending being what it was back then but the map was working ok back then. I'll see if players learn this one better over time but for now, it looks kind of bad.
 

takk¥u

L2: Junior Member
Oct 16, 2009
56
21
- I don't like the last point on stage 2. It's hard to attack for blu and also not funny. Especially the many many good sentry spots are very annoying for blu. No chance for snipers too. Tunnel exit should be rebuilt.

- I like the beginning of stage 2. Plays well in my opinion, but the beginning of stage 1 is a little bit boring and very hard to defend for red. First the indoor part stops blu from pushing.

2012-12-09_00022.jpg
 
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