- Sep 15, 2012
- 26
- 0
You guys have been raving about it, but I didn't get why it was so useful, or even how it worked.
The wiki didn't provide much help.
The wiki didn't provide much help.
It inserts an instance of another VMF file into the current one. You can translate and rotate the instance without breaking anything or creating an off-grid editing nightmare. By default, instances are drawn in Hammer with an orange tint.
So if I have 2 separate maps, one map has a really complex solid structure, if I inserted a func_instance into the other map, and change it about a bit, it will change that same structure in the other map as well?Valve Wiki: They provide a more dynamic alternative to prefabs, as any changes to the instanced map will be reflected in all instances of it.
What happens to them when you compile, anyway? Does it hard-code all of the vertices as exact XYZ coordinates (which technically involves snapping everything to a grid, just a much smaller one)? Or does it store it as if it were on grid and then say "rotate it so many degrees"?
it just tells VBSP to include the data from vmf X with such and such settings.