The ash precipitation is always filled with magenta squares, is their any way to actually just make these squares pure black for my map? Or does Valve just hate us.
Note: This option [ash] has problems in Counter Strike: Source and Half-Life 2 non-episodic (missing texture/sprite), can be fixed by extracting materials/effects/fleck_ash1 to 3 VMTs and VTFs from episode 1 shared.gcf
If this is your first time logging in after the migration (Feb 8, 2022), you must reset your password to log in. Follow this guide if you're having trouble