[Req]Custom achievement map for my server

Mr. Man

L1: Registered
Mar 23, 2011
14
2
Custom achievement map [with reward!]

Hello everyone,

I am currently running a map made by an APG member and it's quite good. However, there are a couple of missing features that disallow players from getting some achievements (lack of Halloween props such as pumpkins, Doomsday rocket area, and the like.)

Therefore, I am looking for an experienced mapper to design a new map for me from scratch so players can get as many achievements as possible.

Please send me a private message on this forum or add me on Steam to discussin further detail: www.steamcommunity.com/id/m1st3rm4n

If desired, I can arrange for compensation in the form of refined metal or even an unusual hat.

Thanks!
 
Last edited:

GPuzzle

L9: Fashionable Member
Feb 27, 2012
638
414
You know, Doomsday, Foundry and MvM achievements are only achievable on these maps. And correct me if I'm wrong, but I think the map would have to be Halloween to get Halloween achievements.
 

Seba

DR. BIG FUCKER, PHD
aa
Jun 9, 2009
2,364
2,728
The map-specific achievs are tied to the map, yes, but the Halloween ones aren't; they just require the server to be running H'ween mode.
 

Mr. Man

L1: Registered
Mar 23, 2011
14
2
The map-specific achievs are tied to the map, yes, but the Halloween ones aren't; they just require the server to be running H'ween mode.

Really? I saw a map that had Doomsday props before and I was able to get both Halloween and Doomsday achievements there: http://gamebanana.com/tf2/maps/168023

But I am pretty sure you are correct on Foundary and MvM, hence the first post "as many as possible."
 

GPuzzle

L9: Fashionable Member
Feb 27, 2012
638
414
Foundary? It's Foundry. Without the "A".
 

GPuzzle

L9: Fashionable Member
Feb 27, 2012
638
414
Well, maybe. I'm still working in arena_ethanol, my WiP custom map, but I can give a try.
I'll take it.
 

Mr. Man

L1: Registered
Mar 23, 2011
14
2
I cleaned up the first post, and the job's still up for grabs since GPuzzle's been inactive since we last talked with each other.
 

Mr. Man

L1: Registered
Mar 23, 2011
14
2
Still "recruiting" in that GPuzzle disappeared for 1+ week now and hasn't showed me any concept or image of his preliminary design. Still open and up for grabs!
 

GPuzzle

L9: Fashionable Member
Feb 27, 2012
638
414
Still "recruiting" in that GPuzzle disappeared for 1+ week now and hasn't showed me any concept or image of his preliminary design. Still open and up for grabs!

Oh, shit.
I have a drawer full of concepts, I still am deciding to see what would fit in Hammer (text, I suck at drawing).
But honestly I won't be able, disappeared for 1+ week due to family reasons.
Will disappear for another one.
I'll probably give up, the only project so far I am managing to keep up is Ethanol.
TF2-related, of course.
 

Mr. Man

L1: Registered
Mar 23, 2011
14
2
Oh, shit.
I have a drawer full of concepts, I still am deciding to see what would fit in Hammer (text, I suck at drawing).
But honestly I won't be able, disappeared for 1+ week due to family reasons.
Will disappear for another one.
I'll probably give up, the only project so far I am managing to keep up is Ethanol.
TF2-related, of course.

No problem. I'll give you a bit more time to see if you can keep up. No hard feelings if you decide to drop. Best luck with everything.
 

GPuzzle

L9: Fashionable Member
Feb 27, 2012
638
414
Well, I might drop. I will try to focus on what I have now.