MVM Fuel

Fruity Snacks

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Gray has stolen a time machine and is trying to ruin Red and Blu by removing their achievements from time! You must make sure liftoff occurs at all cost!

Gray is going all out, there is no end to his robot waves, you must make sure to fuel and launch the rocket before Gray destroys your chance! Gave fuel and deposit it in fueling stations to fuel the rocket, all while making sure the robots don't blow up one of the greatest achievements in Red's history!
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So, what's mvm_fuel all about?
Simple, your team has been warped back in time to the launch of red first missle (awww it's adorable). Gray, doesn't want this to happen (as he is trying to undermine red/blue's achievements in history.). As a team, you must defend the rocket pad against the bots, whilst providing fuel for it.

At different locations through-out the map, the Fuel canisters will spawn (1-2 at a time). You're objective is to bring the fuel back to the fueling stations. Fueling takes time though, so you'll have to fight while fueling (think of it is using 1 hand to fire a gun, another to pour). Be careful though! Bots can disable the fueling stations and you'll need to recapture it before you can fuel again!

Fill up the tank and survive the count-down for launch and you'll have successfully defended time!
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mvm_fuel is the first step in the development of a larger project; Project Timewarp. Project Timewarp is a step forward in TF2 and MvM gametypes. It takes the canonical history of TF2 and makes it playable. You and your teammates will be defending history! From the birth of the Mann Co, to the invention of stairs.

When your team is created and ready, you will enter the "The Lab," home of the ingenious Doctor Kradakan, where he has built a second time machine (Gray stole the first one). Here you will have the ability to buy your first upgrades, canisters, etc. When ready, your team will enter the time machines portal, and be warped to a point in time (Doctor Kradakan calls them Shards) where Gray has been active. Once there, you will receive your mission. Complete the objectives successfully, stop Gray's robots, and your team will be warped off to another "Shard" to defend history. Complete three shards and you will have fended off Gray's assault for good. You will be taken back to The Lab and receive your reward.

Each time you play, the mission is different. There is a total possible of 6 shards that you can go to. Which 3 and the order in which you go to them is random each time you play. Each shard is a unique mission, each with unique objectives and environments. It is a completely new way to play MvM and TF2.

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As it should be noted, this specific "shard" will be worked on soley within the the contest rules. This is a proof of concept shard and will not necessarily reflect the final product of Project Timewarp.
 
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GPuzzle

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Feb 27, 2012
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Man, the idea is incredibly awesome! Random missions? Stairs? Birth of Mann Co.? Time Machines? I'm in.
 

Ælement

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Dec 21, 2010
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greatscott.jpg
 

Fruity Snacks

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Man, the idea is incredibly awesome! Random missions? Stairs? Birth of Mann Co.? Time Machines? I'm in.

Thanks! This specific map will just be projecting the first missle test of Red, but I plan to make it as if you are actually in one of the shards.


How did you get a picture of Doc Kradakan's brother?
 

Seba

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Jun 9, 2009
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I'm pretty sure the Doc's name is a reference to you but I'm just going to tell people it's a tribute to Radaka.
 

Fruity Snacks

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I'm pretty sure the Doc's name is a reference to you but I'm just going to tell people it's a tribute to Radaka.

No, it's to Radaka

You know, this sounds interesting. I'm excited to see where you will take this

Thanks, from the people I've talked to about it, there is a fair bit of interest. I plan to make it work.

So it's a mix between MvM and Tachyon + randomized selection of stages?

Seems very interesting. Looking forward to it!

More/less. It's MvM but not just "Kill at bots" there is more to it. This specific map will require you to fuel and launch a rocket all while defending it from waves of bots. It'll be designed to be shorter than normal MvM Maps.
 
Jan 8, 2011
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So the rocket is like the bomb pit, you have to keep it safe. But in addition, you've also got to rove out and find fuel? That sounds cool, but also really hard to balance. I can't wait to see this map.
 

Trotim

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Jul 14, 2009
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I just linked to this thread on another forum and I felt really embarassed because the OP is so adorably childish and doesn't say anything about the map or mode itself
 

Fruity Snacks

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I'll go ahead an elaborate more then, thanks Trotim.

Added to the OP:

So, what's mvm_fuel all about?
Simple, your team has been warped back in time to the launch of red first missle (awww it's adorable). Gray, doesn't want this to happen (as he is trying to undermine red/blue's achievements in history.). As a team, you must defend the rocket pad against the bots, whilst providing fuel for it.

At different locations through-out the map, the Fuel canisters will spawn (1-2 at a time). You're objective is to bring the fuel back to the fueling stations. Fueling takes time though, so you'll have to fight while fueling (think of it is using 1 hand to fire a gun, another to pour). Be careful though! Bots can disable the fueling stations and you'll need to recapture it before you can fuel again!

Fill up the tank and survive the count-down for launch and you'll have successfully defended time!
 
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GPuzzle

L9: Fashionable Member
Feb 27, 2012
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I second this too, Yyler. Wait, are the fueling stations Control Points?
 

Micnax

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Apr 25, 2009
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You should use the custom intel cap points that were used in most of the A/D CTF maps as fuelling stations, they're small and stick out to players very well, not to mention you can change the colours to indicate which one you need to fuel up at.

Or will it be one place you fill up at rather than multiple?
 

Fruity Snacks

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At the moment, I have 3, but through testing that might change. Since it's a seemingly new concept, it'll require a fair bit of testing and some trial and error.

And yea, I was thinking about that this morning as to how to show if a fueling station is active or not. I was going to use the cap point holo as a place holder until I could make a similiar hologram that represents fueling. Something like in Borderlands they have the big "FUEL" sign holograms.