- Feb 18, 2009
- 1,239
- 2,570
** Executing...
** Command: "b:\program files (x86)\steam\steamapps\selentic\sourcesdk\bin\orangebox\bin\vbsp.exe"
** Parameters: -game "b:\program files (x86)\steam\steamapps\selentic\team fortress 2\tf" "B:\Program Files (x86)\Steam\steamapps\selentic\sourcesdk_content\tf\mapsrc\uppercrust\cp_harbour_a13dev3.vmf"
Valve Software - vbsp.exe (Oct 31 2012)
4 threads
materialPath: b:\program files (x86)\steam\steamapps\selentic\team fortress 2\tf\materials
Loading B:\Program Files (x86)\Steam\steamapps\selentic\sourcesdk_content\tf\mapsrc\uppercrust\cp_harbour_a13dev3.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (1)
Find Visible Detail Sides...
Merged 1262 detail faces...done (1)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing B:\Program Files (x86)\Steam\steamapps\selentic\sourcesdk_content\tf\mapsrc\uppercrust\cp_harbour_a13dev3.prt...Building visibility clusters...
done (0)
*** Error: Skybox vtf files for skybox/sky_hurricane_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_hurricane_01 to build the default cubemap!
*** Error: Skybox vtf files for skybox/sky_hurricane_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_hurricane_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (762127 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 1816 texinfos to 1234
Reduced 204 texdatas to 187 (7151 bytes to 6447)
Writing B:\Program Files (x86)\Steam\steamapps\selentic\sourcesdk_content\tf\mapsrc\uppercrust\cp_harbour_a13dev3.bsp
6 seconds elapsed
** Executing...
** Command: "b:\program files (x86)\steam\steamapps\selentic\sourcesdk\bin\orangebox\bin\vvis.exe"
** Parameters: -game "b:\program files (x86)\steam\steamapps\selentic\team fortress 2\tf" -fast "B:\Program Files (x86)\Steam\steamapps\selentic\sourcesdk_content\tf\mapsrc\uppercrust\cp_harbour_a13dev3"
Valve Software - vvis.exe (Oct 31 2012)
fastvis = true
4 threads
reading b:\program files (x86)\steam\steamapps\selentic\sourcesdk_content\tf\mapsrc\uppercrust\cp_harbour_a13dev3.bsp
reading b:\program files (x86)\steam\steamapps\selentic\sourcesdk_content\tf\mapsrc\uppercrust\cp_harbour_a13dev3.prt
2100 portalclusters
5280 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (1)
Optimized: 154966 visible clusters (4.50%)
Total clusters visible: 3445460
Average clusters visible: 1640
Building PAS...
Average clusters audible: 2098
visdatasize:1100510 compressed from 1108800
writing b:\program files (x86)\steam\steamapps\selentic\sourcesdk_content\tf\mapsrc\uppercrust\cp_harbour_a13dev3.bsp
2 seconds elapsed
** Executing...
** Command: "b:\program files (x86)\steam\steamapps\selentic\sourcesdk\bin\orangebox\bin\vrad.exe"
** Parameters: -game "b:\program files (x86)\steam\steamapps\selentic\team fortress 2\tf" "B:\Program Files (x86)\Steam\steamapps\selentic\sourcesdk_content\tf\mapsrc\uppercrust\cp_harbour_a13dev3"
Valve Software - vrad.exe SSE (Oct 31 2012)
Valve Radiosity Simulator
4 threads
[Reading texlights from 'lights.rad']
[34 texlights parsed from 'lights.rad']
Loading b:\program files (x86)\steam\steamapps\selentic\sourcesdk_content\tf\mapsrc\uppercrust\cp_harbour_a13dev3.bsp
Setting up ray-trace acceleration structure... Done (2.53 seconds)
8067 faces
4 degenerate faces
17696474 square feet [2548292352.00 square inches]
4 Displacements
1787 Square Feet [257468.88 Square Inches]
8063 patches before subdivision
110461 patches after subdivision
143 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (22)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (46)
transfers 9891137, max 581
transfer lists: 75.5 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #1 added RGB(-1, -1, -1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #2 added RGB(-1, -1, -1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #3 added RGB(-1, -1, -1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #4 added RGB(-1, -1, -1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #5 added RGB(-1, -1, -1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #6 added RGB(-1, -1, -1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #7 added RGB(-1, -1, -1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #8 added RGB(-1, -1, -1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #9 added RGB(-1, -1, -1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #10 added RGB(-1, -1, -1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #11 added RGB(-1, -1, -1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #12 added RGB(-1, -1, -1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #13 added RGB(-1, -1, -1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #14 added RGB(-1, -1, -1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #15 added RGB(-1, -1, -1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #16 added RGB(-1, -1, -1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #17 added RGB(-1, -1, -1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #18 added RGB(-1, -1, -1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #19 added RGB(-1, -1, -1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #20 added RGB(-1, -1, -1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #21 added RGB(-1, -1, -1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #22 added RGB(-1, -1, -1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #23 added RGB(-1, -1, -1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #24 added RGB(-1, -1, -1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #25 added RGB(-1, -1, -1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #26 added RGB(-1, -1, -1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #27 added RGB(-1, -1, -1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #28 added RGB(-1, -1, -1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #29 added RGB(-1, -1, -1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #30 added RGB(-1, -1, -1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #31 added RGB(-1, -1, -1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #32 added RGB(-1, -1, -1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #33 added RGB(-1, -1, -1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #34 added RGB(-1, -1, -1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #35 added RGB(-1, -1, -1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #36 added RGB(-1, -1, -1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #37 added RGB(-1, -1, -1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #38 added RGB(-1, -1, -1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #39 added RGB(-1, -1, -1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #40 added RGB(-1, -1, -1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #41 added RGB(-1, -1, -1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #42 added RGB(-1, -1, -1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #43 added RGB(-1, -1, -1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #44 added RGB(-1, -1, -1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #45 added RGB(-1, -1, -1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #46 added RGB(-1, -1, -1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #47 added RGB(-1, -1, -1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #48 added RGB(-1, -1, -1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #49 added RGB(-1, -1, -1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #50 added RGB(-1, -1, -1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #51 added RGB(-1, -1, -1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #52 added RGB(-1, -1, -1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #53 added RGB(-1, -1, -1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #54 added RGB(-1, -1, -1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #55 added RGB(-1, -1, -1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #56 added RGB(-1, -1, -1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #57 added RGB(-1, -1, -1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #58 added RGB(-1, -1, -1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #59 added RGB(-1, -1, -1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #60 added RGB(-1, -1, -1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #61 added RGB(-1, -1, -1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #62 added RGB(-1, -1, -1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #63 added RGB(-1, -1, -1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #64 added RGB(-1, -1, -1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #65 added RGB(-1, -1, -1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #66 added RGB(-1, -1, -1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #67 added RGB(-1, -1, -1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #68 added RGB(-1, -1, -1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #69 added RGB(-1, -1, -1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #70 added RGB(-1, -1, -1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #71 added RGB(-1, -1, -1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #72 added RGB(-1, -1, -1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #73 added RGB(-1, -1, -1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #74 added RGB(-1, -1, -1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #75 added RGB(-1, -1, -1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #76 added RGB(-1, -1, -1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #77 added RGB(-1, -1, -1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #78 added RGB(-1, -1, -1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #79 added RGB(-1, -1, -1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #80 added RGB(-1, -1, -1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #81 added RGB(-1, -1, -1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #82 added RGB(-1, -1, -1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #83 added RGB(-1, -1, -1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #84 added RGB(-1, -1, -1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #85 added RGB(-1, -1, -1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #86 added RGB(-1, -1, -1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #87 added RGB(-1, -1, -1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #88 added RGB(-1, -1, -1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #89 added RGB(-1, -1, -1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #90 added RGB(-1, -1, -1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #91 added RGB(-1, -1, -1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #92 added RGB(-1, -1, -1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #93 added RGB(-1, -1, -1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #94 added RGB(-1, -1, -1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #95 added RGB(-1, -1, -1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #96 added RGB(-1, -1, -1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #97 added RGB(-1, -1, -1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #98 added RGB(-1, -1, -1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #99 added RGB(-1, -1, -1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #100 added RGB(-1, -1, -1)
Build Patch/Sample Hash Table(s).....Done<0.0377 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (9)
FinalLightFace Done
74 of 111 (66% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (57)
Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 85/1024 4080/49152 ( 8.3%)
brushes 2122/8192 25464/98304 (25.9%)
brushsides 14010/65536 112080/524288 (21.4%)
planes 4748/65536 94960/1310720 ( 7.2%)
vertexes 15362/65536 184344/786432 (23.4%)
nodes 5916/65536 189312/2097152 ( 9.0%)
texinfos 1234/12288 88848/884736 (10.0%)
texdata 187/2048 5984/65536 ( 9.1%)
dispinfos 4/0 704/0 ( 0.0%)
disp_verts 100/0 2000/0 ( 0.0%)
disp_tris 128/0 256/0 ( 0.0%)
disp_lmsamples 5472/0 5472/0 ( 0.0%)
faces 8067/65536 451752/3670016 (12.3%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 4515/65536 252840/3670016 ( 6.9%)
leaves 6002/65536 192064/2097152 ( 9.2%)
leaffaces 9598/65536 19196/131072 (14.6%)
leafbrushes 6123/65536 12246/131072 ( 9.3%)
areas 2/256 16/2048 ( 0.8%)
surfedges 56986/512000 227944/2048000 (11.1%)
edges 36981/256000 147924/1024000 (14.4%)
LDR worldlights 143/8192 12584/720896 ( 1.7%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 3/32768 36/393216 ( 0.0%)
waterstrips 1074/32768 10740/327680 ( 3.3%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 20910/65536 41820/131072 (31.9%)
cubemapsamples 60/1024 960/16384 ( 5.9%)
overlays 73/512 25696/180224 (14.3%)
LDR lightdata [variable] 3642764/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 1100510/16777216 ( 6.6%)
entdata [variable] 104667/393216 (26.6%)
LDR ambient table 6002/65536 24008/262144 ( 9.2%)
HDR ambient table 6002/65536 24008/262144 ( 9.2%)
LDR leaf ambient 3866/65536 108248/1835008 ( 5.9%)
HDR leaf ambient 6002/65536 168056/1835008 ( 9.2%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/54280 ( 0.0%)
pakfile [variable] 26723/0 ( 0.0%)
physics [variable] 762127/4194304 (18.2%)
physics terrain [variable] 634/1048576 ( 0.1%)
Level flags = 0
Total triangle count: 22863
Writing b:\program files (x86)\steam\steamapps\selentic\sourcesdk_content\tf\mapsrc\uppercrust\cp_harbour_a13dev3.bsp
2 minutes, 44 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "B:\Program Files (x86)\Steam\steamapps\selentic\sourcesdk_content\tf\mapsrc\uppercrust\cp_harbour_a13dev3.bsp" "b:\program files (x86)\steam\steamapps\selentic\team fortress 2\tf\maps\cp_harbour_a13dev3.bsp"
Bolded the parts that look relevant to me.
No idea what I did, considering the only changes I made was throw around some vents and brushes, and clone some lights, but suddenly VRAD makes the entire map black, meanwhile fast VRAD appears to work normally.
I've tried removing the changes, but nothing works, and the map looks like this now.
the fuck happened, help me tf2m hotline