Stoneyridge

CP stoneyridge rc2

Crash

func_nerd
aa
Mar 1, 2010
3,315
5,499
Crater1.jpg
 

xzzy

aa
Jan 30, 2010
815
531
That yours truly had to optimize later on.

Original installation used a bunch of props for the rebar, I decided that was dumb and redid it with brushes and the rebar texture from the construction pack. Less polys, no one will ever notice!

Even though no one would ever build a brick wall like that.
 

heyyou

L4: Comfortable Member
Aug 19, 2009
191
121
We're live.

Opening page has been updated with rc1 download and full changelog and be sure to visit our site http://www.stoneyridge.net/. We've got a few goodies there.

Big thank you again to everyone who provided assets and helped out with this project throughout this two year process. It's a long list, we posted it on the opening page, please take a look when you have a chance.
 
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tyler

aa
Sep 11, 2013
5,102
4,621
Fantastic. I'll move it to the showcase tonight and update the top banner for you. Well done! PM me the screen shot I should use.
 
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WolfKit

L3: Member
Jun 26, 2012
128
83
could do with an env_cubemap at the bottom of the pit. It's painfully obvious that the cubemap of the snowy ground doesn't go with the pit.
 

WolfKit

L3: Member
Jun 26, 2012
128
83
Are you seeing it when you fall in or is there something reflecting it that we're not thinking about?

When I fall in. Which isn't that important to gameplay I know, but it is a pretty noticable thing if you have something with a lot of reflectiveness like a balloonicorn.
 

xzzy

aa
Jan 30, 2010
815
531
I really just wanna know what tf2mappers think of the explosion.

It's one of those things where it's not as great as I wanted to be, but is the best that the tools I was using could provide. It was also an absurd amount of work.. I can see why Valve doesn't do finales very often, and why goldrush and badwater use the same one.
 

WolfKit

L3: Member
Jun 26, 2012
128
83
I really just wanna know what tf2mappers think of the explosion.

It's one of those things where it's not as great as I wanted to be, but is the best that the tools I was using could provide. It was also an absurd amount of work.. I can see why Valve doesn't do finales very often, and why goldrush and badwater use the same one.

I always die to the bomb and then the killcam focuses on a random building, so I have never gotten a very good look at the explosion.