Vrad crashes

Baraleth

L4: Comfortable Member
Aug 8, 2008
172
54
Since before and after the halloween update vrad for my Source SDK has been acting very strangely. In a completely normal map that compiled just fine on both fast mode and normal mode a couple months ago no longer compiles properly; vrad inexplicably crashes and also takes 2x as long (even on fast). Here is the result of me leaving the compile process alone.

vraderror.png


Anyone else getting this weird bug or know of a fix?

Also while I'm here, does anyone know of a fix for the TF2 cache constantly wanting to verify?
 

Baraleth

L4: Comfortable Member
Aug 8, 2008
172
54
http://www.interlopers.net/errors/

paste your compile log into this and it may give you some pointers

If you were refering to any leaks or errors I might have, I did a check before I tried to compile the map and it didn't come up with anything. I double checked it with the interlopers website and it didn't come up with anything either.