ARENA Testsite

Tupperwits

L2: Junior Member
Sep 24, 2012
62
15
Dockyard

RIGHTEO! My second attempt at a map. This is far more simplistic compared to my first map.

Scenario is the tests they did on nuclear bombs using replica towns and houses. The teams fight for survival over the one remaining bomb shelter (the point) before the nuke is set off.

I've fiddled around with the times because I found in arena maps there's an initial scuffle and then a long time while people try and find each other. On the Dev wiki it says the point "its only real purpose is to force an end to the map if they start to hide" but a lot of players see this as giving up and refuse to. Cap opens at 30 seconds, capped in 3 seconds and the round is over regardless in a minute.

I'd like the have bombs start to fall from the sky at about 40 seconds to force people inside, increasing the chances of them finding each other (or get blown up, whichever) but I struggled to find a good way to do this. Props won't behave.
Also used some sound clips from MVM but they come out incredibly quiet.

I know some people don't like messing around with the preset game rules but seriously, can you break arena at this point?

Need to improve optimization and perhaps add some more windows showing the point. Wanted to get this much out. Thanks for your thoughts in advance

A3
In a complete change in scenario, its now not in the desert but on a dock that gets bombed. Will add new screenshots soon

I'm fiddling around with game mechanics to see what works.

Changed the name to placeholder of Dock but I'm not overly fond of it. Any suggestions?
 
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Syzzle

L1: Registered
Sep 9, 2012
46
5
Looks interesting so far, I do believe people prefer the gray dev textures to the orange ones.

Also, an overhead screenshot would be great.
 

Tupperwits

L2: Junior Member
Sep 24, 2012
62
15
The point itself looks really bad. You need to open it up and add in some height variation instead of sticking it in a tiny room with two doors.
Point taken (ah ha ha ha...) I was wondering whether I should bridge the area between the stair cases, now I have a reason to. Was wondering if I could give it a bit of a taste like the point in lumberyard. I'll have a tweaking of that whole bit

Looks interesting so far, I do believe people prefer the gray dev textures to the orange ones.

Also, an overhead screenshot would be great.
What do you mean? swap all the orange textures for grey ones or like make them team colours? Just think everything grey will merge together.
Also added an overhead screenshot

I really like the concept. If this goes well and you get it all worked out, I'd like to play it because it sounds like a lot of fun.
I'm glad someone does :) hopefully I can and it will. Watch this space
 
Mar 23, 2010
1,872
1,696
i liked the concept a lot. i think you should make the cap time a bit longer and the point overall more fun and probably bigger (ramps like you said).

oh and i thought there could have been a bit more health as well
 
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Sergis

L666: ])oo]v[
aa
Jul 22, 2009
1,874
1,257
yeah point area should be more fun and intricate at least on the level of badlands middle since this is a "get on point or lose" kinda map

and the announcer should warn people 30 and 10 seconds beforehand too imo

and if i block the door from closing everyone in bunker should die :p
 

tyler

aa
Sep 11, 2013
5,102
4,621
I'm going to guess you'd like your thread's name changed to just "Testsite", but let me know if you want the a1 back later.