- Sep 24, 2012
- 62
- 15
Dockyard
RIGHTEO! My second attempt at a map. This is far more simplistic compared to my first map.
Scenario is the tests they did on nuclear bombs using replica towns and houses. The teams fight for survival over the one remaining bomb shelter (the point) before the nuke is set off.
I've fiddled around with the times because I found in arena maps there's an initial scuffle and then a long time while people try and find each other. On the Dev wiki it says the point "its only real purpose is to force an end to the map if they start to hide" but a lot of players see this as giving up and refuse to. Cap opens at 30 seconds, capped in 3 seconds and the round is over regardless in a minute.
I'd like the have bombs start to fall from the sky at about 40 seconds to force people inside, increasing the chances of them finding each other (or get blown up, whichever) but I struggled to find a good way to do this. Props won't behave.
Also used some sound clips from MVM but they come out incredibly quiet.
I know some people don't like messing around with the preset game rules but seriously, can you break arena at this point?
Need to improve optimization and perhaps add some more windows showing the point. Wanted to get this much out. Thanks for your thoughts in advance
A3
In a complete change in scenario, its now not in the desert but on a dock that gets bombed. Will add new screenshots soon
I'm fiddling around with game mechanics to see what works.
Changed the name to placeholder of Dock but I'm not overly fond of it. Any suggestions?
RIGHTEO! My second attempt at a map. This is far more simplistic compared to my first map.
Scenario is the tests they did on nuclear bombs using replica towns and houses. The teams fight for survival over the one remaining bomb shelter (the point) before the nuke is set off.
I've fiddled around with the times because I found in arena maps there's an initial scuffle and then a long time while people try and find each other. On the Dev wiki it says the point "its only real purpose is to force an end to the map if they start to hide" but a lot of players see this as giving up and refuse to. Cap opens at 30 seconds, capped in 3 seconds and the round is over regardless in a minute.
I'd like the have bombs start to fall from the sky at about 40 seconds to force people inside, increasing the chances of them finding each other (or get blown up, whichever) but I struggled to find a good way to do this. Props won't behave.
Also used some sound clips from MVM but they come out incredibly quiet.
I know some people don't like messing around with the preset game rules but seriously, can you break arena at this point?
Need to improve optimization and perhaps add some more windows showing the point. Wanted to get this much out. Thanks for your thoughts in advance
A3
In a complete change in scenario, its now not in the desert but on a dock that gets bombed. Will add new screenshots soon
I'm fiddling around with game mechanics to see what works.
Changed the name to placeholder of Dock but I'm not overly fond of it. Any suggestions?
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