Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

tf2.com

L13: Stunning Member
Jun 16, 2010
1,146
703
Updates to Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Source Engine Changes (TF2, DoD:S, HL2:DM)
  • Fixed a bug that was causing intermittent lag spikes for Linux dedicated servers
  • Fixed a crash while command-tabing on Mac in fullscreenFixed not running on Mac OSX 10.5.8
Team Fortress 2
  • MERASMUS! has leveled up at WizardCon!
    • "The Skull Island Topper" now tracks the highest level of Merasmus the owner has helped defeat
    • Increased Engineer, Scout, Pyro and Heavy damage against Merasmus
    • Increased Soldier and Demoman damage against Merasmus while he is in hiding
  • Saxxy Awards submissions are now being accepted for the Replay category via the in-game YouTube™ uploader
  • Fixed the Heavy not playing the correct audio when equipping all of the Grand Duchess items
  • Fixed the Grand Duchess items not being groupped as an item set
  • Fixed a bug that allowed spells to be applied to base items
  • Added zombie character images and a new Halloween background for the main menu
  • Beta version of new item import tool, available in game in the Steam Workshop submission process
  • Fixed Mann vs. Machine robots not taunting when they level up while carrying the bomb
  • Updated the health bar for Merasmus and Monoculus
    Added more credits to Caliginous Caper, Wave 666

Source: TF2.com
 

deadsource

L3: Member
Jul 11, 2011
121
55
YES! No more lag spikes!
 

tyler

aa
Sep 11, 2013
5,102
4,621
I'm actually really disappointed that they made Wave 666 easier. It felt like an old school challenge to me--beating a SNES game with 5 lives, no continues, that sort of thing. Ugh
 

Burnout6010

L5: Dapper Member
Oct 14, 2012
207
67
I'm actually really disappointed that they made Wave 666 easier. It felt like an old school challenge to me--beating a SNES game with 5 lives, no continues, that sort of thing. Ugh

It should had been so hard that beating it is impossible because the devs didn't program an ending, and add 999 tanks so that whoever manages to win is severely dissapointed.

Old school games I tell you ;)
 

stegarootbeer

L2: Junior Member
Jan 15, 2012
78
100
It should had been so hard that beating it is impossible because the devs didn't program an ending, and add 999 tanks so that whoever manages to win is severely dissapointed.

Old school games I tell you ;)

Where's the dislike button?
 

Pocket

Half a Lambert is better than one.
aa
Nov 14, 2009
4,694
2,579
So, I thought the part about Merasmus "leveling up" just meant they made it so that if you defeat him you have to fight a more powerful version next time, like with Monoculous... but it looks like it means they actually just straight-up doubled his health, because every server I've been on since this update we've only gotten him down to about half health.
 

Vaconcovat

L3: Member
Jan 15, 2012
116
188
Well, it didn't seem like they doubled his health, with some organisation we managed to defeat lvl3 and almost kill lvl 4.