Question about this hammer bug.

  • If you're asking a question make sure to set the thread type to be a question!

LeChris

L1: Registered
Sep 9, 2012
32
0
Ok since hammer is broken and all this stuff.

Will my models restore and will be in same positions with same settings when hammer gets fixed because if it wont fuck this i quit mapping valve can't do nothing right.
 

Untouch

L4: Comfortable Member
Jan 25, 2010
187
48
Yes, they're still there, if you compile it the models work.

The only problem is hammer can't display them.
 

Sel

Banned
Feb 18, 2009
1,239
2,570
Ok since hammer is broken and all this stuff.

Will my models restore and will be in same positions with same settings when hammer gets fixed because if it wont fuck this i quit mapping valve can't do nothing right.

nice double negative
 
Oct 6, 2008
1,947
445
zzzzzzzzzzzzzzzzzz
 

Ælement

Comfortably mediocre
aa
Dec 21, 2010
1,481
1,616
I don't see why they wouldn't stay where they were, as soon as it gets fixed. As far as i know, each model has an origin, and hammer simply keeps track of where that origin is placed, and how it is rotated.

So if we take it for granted that they won't mess with the model origins, everything should be just fine.
 

Burnout6010

L5: Dapper Member
Oct 14, 2012
207
67
Pretty sure that it takes nothing to Valve to fix this (and HL2 DM and GMod at the same time too) but they're too lazy... cf. :displacement lightmap bug, model browser not working with some characters ...
I really hope they have a good reason to not release a fix