Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

tf2.com

L13: Stunning Member
Jun 16, 2010
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Updates to Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Source Engine Changes (TF2, DoD:S, HL2:DM)
  • Added mat_viewportupscale and mat_viewportscale to enable rendering the world at a reduced resolution. ("mat_viewportupscale 1" and "mat_viewportscale 0.5" will downscale world rendering by 50%.)
  • Added a new convar mp_mapcycle_empty_timeout_seconds to trigger a changelevel when the server is empty
  • Added positional audio support for Mumble clients
  • Fixed a bug that prevented consecutive clicks on scrollbar buttonsPerformance and stability improvements
Team Fortress 2
  • Scream Fortress Event 2012
  • Fixed a bug where buildings would be invisible during their setup time
  • Mann vs. Machine
    • Added the map Mvm_coaltown_event with a special Halloween mission
    • Fixed a bug where players money would not be set properly when restoring a checkpoint
    • Fixed server crash on vote to restart mission

Source: TF2.com
 

Trotim

aa
Jul 14, 2009
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tutua.png

http://wiki.teamfortress.com/wiki/The_Grand_Duchess_Tutu
 
Last edited:
Mar 23, 2010
1,872
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big head mode, tf2 is finally perfect.
 

Pocket

Half a Lambert is better than one.
aa
Nov 14, 2009
4,694
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  • Added mat_viewportupscale and mat_viewportscale to enable rendering the world at a reduced resolution. ("mat_viewportupscale 1" and "mat_viewportscale 0.5" will downscale world rendering by 50%.)
I'm guessing that's so people using resolutions of exactly half their monitor's native resolution will have per-pixel precision? Personally I've always felt that monitors should just do that — or, failing that, the operating system should — but as long as someone's on the ball about it, it works for me.

  • Fixed a bug that prevented consecutive clicks on scrollbar buttons
I literally reported this a year ago. No kidding; I distinctly remember it was introduced in last year's Halloween update. (Along with that failure-to-load-icons bug that they still haven't properly dealt with. Their "solution" was to force the client to try again whenever you go into the scoreboard.)
 

Trotim

aa
Jul 14, 2009
1,195
1,045
But hey, they fixed the invisible buildings. So now you can play Eng-

NO. Don't go Engineer on Ghost Fort you goddamn jerk.
 

Pocket

Half a Lambert is better than one.
aa
Nov 14, 2009
4,694
2,579
We actually had a couple engies making themselves pretty useful last night. Putting teleporters at spawn to get us back to Merasmus as fast as possible, wrangling sentries from safely out of range.

Now, Heavies with the Huo Long Heater out, they can go die in a fire.