- Oct 6, 2008
- 1,947
- 445
Hi,
Never done one of the MvM maps yet - but have been thinking of doing a MvM map and calling it MvM_Rapture and making the map a Bio Shock themed map.
This style of map would have to use func_fishpool outside of the glass tunnels but they are a real entity hog - yes one entity for the func but the fish are a sort of sub entity - like in game projectiles.
If I was going to do this sort of map - what shold I limit my entities ratio down to i.e. Playability vs. Looking good and the overall total.
Thanks
Never done one of the MvM maps yet - but have been thinking of doing a MvM map and calling it MvM_Rapture and making the map a Bio Shock themed map.
This style of map would have to use func_fishpool outside of the glass tunnels but they are a real entity hog - yes one entity for the func but the fish are a sort of sub entity - like in game projectiles.
If I was going to do this sort of map - what shold I limit my entities ratio down to i.e. Playability vs. Looking good and the overall total.
Thanks