your tank spawns deep in the water so i had to noclip to kill it. the final tank spawns above the hatch and instantly owns us, but that's aly's fault i think. do your own pop file for this as soon as possible. pyros with that dumb neon sign melee might be interesting.
///I don't know why the tank doesn't move.
players cant jump into this--intentional? mark it if so
///Not intentional. Will be fixed.
i would like if one or both of these gratings could be removed so i can shoot through them. actually, now that i think about it, i'd like if this area was generally more interesting
///I guess the transition from start to finale is the area that needs more work overall.
this is a super boring hallway
///Maybe it's wide enough for a train in the middle. Otherwise, you ever seen a subway track? They are basically dull corridors. This is, of course, no excuse.
i think you should put a players-only vent down here under the escalator that connects into the hallway or something so that we can skip the first curve of that boring hallway
///Sounds like a good idea.