I´ve tryed to edit the standart hightower map, to make it impossible to win.(tdm_hightower)
So my work progress was like this:
-Get the plr_hightower.bsp by using GCFScape
-Decompile it to .vmf by using bspsrc
-Edit the file in hammer (I used the Source SDK to open hammer, not the SFM)
-Compile it back to .bsp by using VBCT
If i open the map in Tf2 now, some weird bugs show up on exactly 3 locations:
http://puu.sh/1fT8U
(After the blue spawn door)
http://puu.sh/1fTdG
(At the red spawn door)
http://puu.sh/1fTbA
(After the hill on the blue side)
I even tried to only decompile the .bsp to .vmf and back without editing anything, beacuse i thought i produced those bugs by myself, but they are still there, even if i edit nothing.
Hope someone can help me
So my work progress was like this:
-Get the plr_hightower.bsp by using GCFScape
-Decompile it to .vmf by using bspsrc
-Edit the file in hammer (I used the Source SDK to open hammer, not the SFM)
-Compile it back to .bsp by using VBCT
If i open the map in Tf2 now, some weird bugs show up on exactly 3 locations:
http://puu.sh/1fT8U
(After the blue spawn door)
http://puu.sh/1fTdG
(At the red spawn door)
http://puu.sh/1fTbA
(After the hill on the blue side)
I even tried to only decompile the .bsp to .vmf and back without editing anything, beacuse i thought i produced those bugs by myself, but they are still there, even if i edit nothing.
Hope someone can help me