Weird map bug(Can´t tell precisely)

Guyyst

L1: Registered
Oct 17, 2012
8
0
I´ve tryed to edit the standart hightower map, to make it impossible to win.(tdm_hightower)


So my work progress was like this:

-Get the plr_hightower.bsp by using GCFScape

-Decompile it to .vmf by using bspsrc

-Edit the file in hammer (I used the Source SDK to open hammer, not the SFM)

-Compile it back to .bsp by using VBCT


If i open the map in Tf2 now, some weird bugs show up on exactly 3 locations:

http://puu.sh/1fT8U
(After the blue spawn door)

http://puu.sh/1fTdG
(At the red spawn door)

http://puu.sh/1fTbA
(After the hill on the blue side)

I even tried to only decompile the .bsp to .vmf and back without editing anything, beacuse i thought i produced those bugs by myself, but they are still there, even if i edit nothing.

Hope someone can help me :D
 

xzzy

aa
Jan 30, 2010
815
531
Decompiling isn't a perfect process, some parts get missed or handled wrongly.

I'm going to guess the problem with the doors is a badly behaved area portal, but that's just a guess. If you see a blue brush there with "AREA PORTAL" on the texture, try removing it as a test. If that fixes the problem, you know what caused it.

Go read up on area portals to learn how they work so you can fix them.
 

Guyyst

L1: Registered
Oct 17, 2012
8
0
If i type Crtl + T it opens up a window in wich i can´t find anything about areportal brush properties.

1fYS1
 

Guyyst

L1: Registered
Oct 17, 2012
8
0
Do i need to change anything in the options that show up after selecting func_areaportal?

1fZDM


Because it is still not working.
 
Last edited:

Fruity Snacks

Creator of blackholes & memes. Destroyer of forums
aa
Sep 5, 2010
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