Congratulations!
Nobody has yet told me if i should be publishing reviews or not, but fuk da police.
RAILBRIDGE
Aesthetic
Final Aesthetic score: 83
Very badlands. I guess that’s no bad thing. Still, a bit generic. The bridge is nice enough to make the map stand out and give it it’s own identity.
Like many above, the detailing is fairly minimal, but generally good-looking. The detail that there is is coherent, and the map has a strong sense of place. Even if that place is badlands. It’s fairly low on detail, but largely feels less bare than most- although the spytech areas around spawns are very empty. Density of detail is good, and lights do its work better. The eye is drawn to the right areas, and so on, though i think more attention should be used to keep the people on the point looking upward.
Geometry is very similar on the two sides, which annoys me a bit, but it’s not too bad. There are no overly dark or bright areas, and there’s some nice brushwork details like wood trims and railings. Overall, a bit uninspiring, but solid, well-executed tf2 fare.
Album: http://leswordfish.minus.com/mZvd83rPX
Technical
Final Technical score: 89
- Nodraw optimisation is decent, but there’s a fair few places it could be better.
- FPS is good, and optimisation is excellent.
- Clipping is okay. Most things are clipped- you can stand on a few lamps, and run on some trims but not others. Mostly good though.
- A few errors but well within acceptable bounds.
- Entities work well.
- No console spam.