Trigger_capture_area

gottimw

L1: Registered
Jul 4, 2008
10
2
Hi there.
This is hard one

Well i have 3 capture points (caps) they work fine, however i wont to create a capture area that is not related to the gameplay ie not needed to win. So i just set up a Trigger_capture_area and i/o to give a reward to team that captured it. But when i touch the trig in the game *bonk* and i am in windows )crash( I have an idea how to overcome it but it painfull ( multiple trigs with filters lots of trivial boring work + it wont look neat)

It crash because there is no point_control attached to it (well i think)
 

Spacemonkeynz

L5: Dapper Member
Jan 31, 2008
234
52
The Trigger_capture_area needs to be tied to a control_point. You can set an output of the control point to reward the team once it is capped.

Capturing that control point doesn't have to count towards winning the game, you might have to mess around with a game win entity and maybe a logic count to have it so only the other cp's count towards winning.
 

gottimw

L1: Registered
Jul 4, 2008
10
2
thats intresting point of view I'll look at it thx mate
 

gottimw

L1: Registered
Jul 4, 2008
10
2
well i did what u suggested it worked... however in the pop up window (with final result) there is written "<team colour> won by successfully DEFENDING", thats a small thing that is a bit pissing me off. Any solution 4 that