- Apr 24, 2012
- 72
- 5
Was playing half-life 2 again and was curious how valve goes about causing weight to be detected,and then something moving based on the objects weight.How does it differentiate between a brick,barrel,or washing machine? Not really a tf2 question,but it is a mapping question.I figured the use could be for payload.For example,have the cart and clients set to specific weights. You can then have a door that will only open for 2 clients and a cart worth of weight.
Thanks
Thanks