Best Rock Texture for this situation?

ROFLsnakes

L2: Junior Member
Apr 24, 2012
72
5
I've been contemplating on what looks best on these HUGE walls I'm putting in my map.The beginning starts in a canyon so the texture needs to look nice when used on large faces.In the picture I have winter themed rock wall texture.The texture is also at a scale of 1 for both x and y.Also the map is alpine style.

So any tips? (If pictures don't work-right click and select open in new tab/window).

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Last edited:

GPuzzle

L9: Fashionable Member
Feb 27, 2012
638
414
Displacements, dude, you need them.
You need a shitton of them.
 

ROFLsnakes

L2: Junior Member
Apr 24, 2012
72
5
well yeah I know that thanks :p. I want to put the rock texture in first.Different textures look different with different displacements.
 

xzzy

aa
Jan 30, 2010
815
531
I think the texture you have in place currently is just fine. It may look bad now, but once you turn them into displacements and you start getting some shadows going on it'll look a lot better.

Along those lines, take a note of where the sunlight is coming from in your map. If the sunlight is hitting the wall head on, you won't get any shadows. If the sunlight is coming in from an angle, you start to get some nice texturing.

It's important to think of now because changing it later on requires rotating your entire map by 90 degrees, which can cause a whole bunch of headaches with brushes not being on the grid.

(technically you can just change the angle of the sunlight to whatever you want, but then the map lighting won't match the location of the sun in the skybox which looks kind of weird)