CP Canyon Ferry

Sep 19, 2010
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This is a map I started developing in October of 2012. I got a little bored and it sat around for awhile until I finally dusted it off and rebuilt it from the ground up.

Canyon Ferry is a linear 3CP A/D map (think Mountain Lab).
 
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Seba

DR. BIG FUCKER, PHD
aa
Jun 9, 2009
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2,728
This looks pretty good. Scale seems alright, I like the things on the wall next to (what I assume is) B; only thing I don't like is C, it looks very hard to attack. We'll see how it plays though, gameday it! Or better yet, have it ready by this Friday and we'll impromptu it from chat.
 
Sep 19, 2010
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Yeah I've played it a few times with bots and a sentry is extremely effective near C (of course bots can only do so much), so we'll just have to see how that plays out. I may have to add an additional route. The red spawn is just temporary right now. I haven't gotten around to blocking one out yet.

Just updated the screen shots and added an overview, as well as a download link. :)
 
Sep 19, 2010
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Just finished working on the map for the day. I'm pretty busy on Tuesdays, but I feel I got a decent amount of work done. Created the spawn for Red and added a shortcut to A (that will close when Blue captures it) and added a working door to the building right before B.

To be honest, I spent most of the time trying to figure out the door situation, but I think I've finally got it under control. :) Tomorrow I'll add the doors to Blue's spawn and then I think it will be ready for some testing! :D

I also updated the download link so if anyone wants to hop in and critique it, go right ahead (please!).
 
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Sep 19, 2010
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Sorry for the triple post, but I believe I finally have everything built and ready to go! Everything is working properly (as far as I can tell) and I believe it's time to consider this thing an alpha. I think I'll try to squeeze it in on the next game day and we'll see what happens. :)

Still undecided on a theme (obviously there's a dam near the final CP), so I'm open to suggestions.
 

Seba

DR. BIG FUCKER, PHD
aa
Jun 9, 2009
2,364
2,728
I think that alpine is the most fitting here. Although you could also go with desert and use the Colorado River as inspiration.
 

GPuzzle

L9: Fashionable Member
Feb 27, 2012
638
414
About the map, I went on the gameday and it is preety good, maybe a flank route to B coming by the side of the house, enlarge the main route and add a flank route from B to C, and make the door solid. I had an uber ready and died due to a crit rocket that went through the door to B.
 
Sep 19, 2010
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New CP2. Made an additional route for Red as well as Blu. You still have to go through the building to access Blu's new route however, so I might add one more. Still thinking. Any suggestions?

cp_canyonferry_a20001.jpg

cp_canyonferry_a20002.jpg
 

GPuzzle

L9: Fashionable Member
Feb 27, 2012
638
414
Is the door solid? Otherwise, make the RED Spawn exit blocked to enter back once BLU captures CP1.
 

Melvin D Engineere

L4: Comfortable Member
Feb 25, 2012
173
192
I've uploaded a video of your map (a1 version)

cp_canyonferry_a1

There were two major issues with BLU's spawn room. The first one is the fact that both teams can shoot through them whether it's a hit scan weapon like the revolver or one that shoots projectiles like the Grenade Launcher. RED snipers can see into BLU's spawn room where BLU physically spawns.

The door that leads to the second point is not solid to bullets and projectiles. Please fix that bug if you haven't done so already.
 
Sep 19, 2010
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I've uploaded a video of your map (a1 version)

cp_canyonferry_a1

There were two major issues with BLU's spawn room. The first one is the fact that both teams can shoot through them whether it's a hit scan weapon like the revolver or one that shoots projectiles like the Grenade Launcher. RED snipers can see into BLU's spawn room where BLU physically spawns.

The door that leads to the second point is not solid to bullets and projectiles. Please fix that bug if you haven't done so already.
Yep I've fixed all these issues and hopefully will have fixed some issues with the routes when I release A2. Thanks for the video, even though it's kind of embarrassing haha. These issues WILL be taken care of.

Just updated the changelog with all of my changes for A2. Planning on submitting it for the next gameday. By then I should have up some arrows and what not. If anyone wants to download it and give me some feedback, that would be fantastic.
 
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Sep 19, 2010
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Just finished doing a MAJOR rehaul of this map. Scrapped the whole thing and started over. There are a few similarities between the old and new versions, however I feel everything has been improved upon. If you guys have any feedback, I would be glad to hear it!
 
Sep 19, 2010
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Just finished going over the demo file from today's gameday. Looks like I have quite a bit of work to do. Going to work with pen and paper for a bit, see if I can figure anything out. If anyone has any suggestions, I would be glad to hear them!

I've gone over all the feedback, so it will all be taken into consideration. :)