Random recent leak issue

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Chromatose

L1: Registered
May 10, 2012
33
0
So after I have added this new room to my map, It appears before I can compile my map I have to sort out an issue with a leak. The new room is out of the skybox but is encased in its own hollowed out rectangular space, and the skybox is NOT a func_detail, but a leak apparently still exists from god knows where. So the sensible thing, load the point file, right? But of course nothing is simple, the point file loads fine, but then I get this:

http://s7.postimage.org/smno2gi57/leak.png

What the hell am I meant to do with this? I am lost for ideas and was hoping some of you might have suggestions to help solve my leak problem, I can't update my map until this is fixed. Thanks!
 

Chromatose

L1: Registered
May 10, 2012
33
0
I don't, think so? Maybe? This room has been a wierd case, I have made it it's own save and worked on it externally, rendered it without leaks, then I just selected all, and copy/paste'd it into the actual map. That is when the leak appeared.
 

tyler

aa
Sep 11, 2013
5,102
4,621
Do you have point entities enabled? This is the kind of thing that shows up when you have no entities enabled, usually.
 

LeSwordfish

semi-trained quasi-professional
aa
Aug 8, 2010
4,102
6,597
Probably not, unless it's func_detail.

It sounds like you have a skybox that's just one big box around your map, which you shouldn't do because it's very bad for optimisation.

If you moved it from another file it might have issues like this. Select everything in the new room, and look in one of the 2d views to see if there are any circles or crosses at the end of that line. When you moved the stuff, its origins could have been left behind. to fix, select the whole room and all the stuff in it, particularly triggers, and go to "Tools" (IIRC) then "Center Origins"
 
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Chromatose

L1: Registered
May 10, 2012
33
0
Probably not, unless it's func_detail.

It sounds like you have a skybox that's just one big box around your map, which you shouldn't do because it's very bad for optimisation.

If you moved it from another file it might have issues like this. Select everything in the new room, and look in one of the 2d views to see if there are any circles or crosses at the end of that line. When you moved the stuff, its origins could have been left behind. to fix, select the whole room and all the stuff in it, particularly triggers, and go to "Tools" (IIRC) then "Center Origins"

Yeah I was trying out some other methods for making a skybox but.... they didn't end well.

Alright, so within the map I have moved the room to, I have selected everything in that room and the room itself, then gone to tools, and hit "Center Origins", I assume I just try rendering now?