- Sep 30, 2012
- 91
- 4
1. Make it a really, really deep.
2. Try uisng the black gradient thing mentioned above or
3. Bottom of pit has func_illusionary bottom (player passes through it
4. Player falls into room black all sides and hits func_teleporter - teleports to room
5. Inside this room (all black) suspend the player somehow off the floor (so no footstesp)
6. Then fire your kill trigger - depending on how nasty you want to be is the timer length - you'll want to make it long enought so that people will go f-me and just opening the console and typing kill.
Lastly you will need to have a wind sound to simulate falling.
Don't put one of these near a fianl cap zone.
I'm curious whether setting this to fall damage will affect the trajectory of the ragdoll in any way. And by that I mean, will it prevent it from getting thrown back out of the hole like in JeanPaul's latest map?
Yes it will. We had it set to the default on Stoneyridge for a long time, and it threw ragdolls around in comical fashion.
You need it set to "fall" to get the "clumsy painful death" kill notice too.
edit - seeing yyler's post I guess that means we just had the damage force set
I'm curious whether setting this to fall damage will affect the trajectory of the ragdoll in any way. And by that I mean, will it prevent it from getting thrown back out of the hole like in JeanPaul's latest map?