[WIP] cp_mine_shaft

What should be the new name for my map?

  • cp_tunnels

    Votes: 2 22.2%
  • cp_mine

    Votes: 5 55.6%
  • other (post, must be cp_)

    Votes: 2 22.2%

  • Total voters
    9
  • Poll closed .

Aaronmiles2

L1: Registered
Jul 20, 2008
14
2
Nowhere near finished, I've only just done the blue respawn room! I'm not sure if that's even completed!
Anyway, I've come up with several different designs for one level, which will be underground. It will be (judging from the name...) a mine shaft, with winding tunnels and corridors, some bright, some dark. Some wide, some thin. Some tall, some short. Some obvious, some hiding-in-a-dark-corner-waiting-to-be-discovered.
Obviously, it will be a control point map. I might remake it to a CTF map.
The game takes place underground, which I've said already. BLU must attack RED's two control points, which are both funnily enough underground in wide open chambers. The passageways between the control points will vary in sizes and lighting. Some will be fairly straightforward, some will have places where you can build a Sentrygun, or Teleporter, secretly. Like a little gap in the wall.
I've managed to get some screenshots of the BLU betaspawn:

cp_mine_shaft0006.jpg


Screenshot of the respawning area, with better lighting and detail.

cp_mine_shaft0007.jpg


Other corner of the spawn area.

cp_mine_shaft0008.jpg


Image of the weapon cage (just props, you can't pick the weapons up.)

cp_mine_shaft0009.jpg


Same as last time. Respawn cabinet in a gap.

cp_mine_shaft0010.jpg


Corridor leading out of the spawn (you see the spawn.)

cp_mine_shaft0011.jpg


Weapon cage. Now with more lighting.

cp_mine_shaft0012.jpg


Overall layout of the BLU spawn.

I would've got more screenshots, but the uninterestingness of the map currently removes that. I'll get some more soon.
 
Last edited:

NumbersAndNoise

L1: Registered
Jul 14, 2008
47
0
Make sure you don't have a model or prop texture on your floor or ceiling, the lighting gets wonky with those. I made that same mistake on my first map too. Looks good so far. You got anything that shows the overall layout?
 

Gadget

aa
Mar 10, 2008
531
527
not bad for a start. I would say make those wooden beams 16x8 or 16x16. Right now they don't look like they could hold that heavy rock ceiling above. The water has got big waves for that little cave. Could change that to water_hydro_cheap or something similar that's transparent. The desk could be placed on some carpet floor to look better. That's all I'd like to comment for now. Looking forward to some more detailed screens.

What's a random weapon cage?
 

Aaronmiles2

L1: Registered
Jul 20, 2008
14
2
Thanks for the feedback, but it's not water. I see what you mean though. I'll put the desk on some carpet, lol.
 

Aaronmiles2

L1: Registered
Jul 20, 2008
14
2
Lol. It doesn't matter. Does kinda look like water. It's just the prop texture that NumbersAndNoise pointed out. (thanks.)
 
Last edited:

Ace

L3: Member
Feb 15, 2008
112
9
Hate to be the bearer of bad news but...

All the pics are dead links
and more importatly IMO :)
I already have a WIP called Mineshaft, so that name is taken I'm afraid.
 

Ace

L3: Member
Feb 15, 2008
112
9
I voted Mine, as that seems better given your images.

Anyway I hoped you checked that none of those names are taken, search on fpsbanana and google before you choose a name :D

Happy mapping and I hope you only get good news from now :)
 

Vander

L8: Fancy Shmancy Member
Feb 16, 2008
506
215
Name it whatever you want to! That's half the fun of doing your own map.

What? What's that you say? The name of my maps? No, I haven't completed any maps. Don't be silly. I just name them and trash them!