Im working on a halloween update for my map and I wanted to add the bosses that respawn at the set time that I wanted it to using the entity_spawn_point and entity_spawn_manager. So I decompiled the map trade_monoculus because it had it setup and looked at it in hammer. Monoculus works and HHH works on that map but only Monoculus works on mine leaving me with this error for my map:
"330/ - headless_hatman: UTIL_SetModel: not precached: models/bots/headless hatman.mdl"
I run a source mod server and tried to use the map on that because it already had a "Spawn the Horsemann" plugin and "Be the Horsemann" plugin and they should have already pre-cached the model. So I am a little confused here...
Also I looked at this: https://developer.valvesoftware.com/wiki/Precaching_Assets
Is there some type of entity I place in the map and place text in it to PreCache the model I need for it to work?
What do I need to do?
All help greatly appreciated!
"330/ - headless_hatman: UTIL_SetModel: not precached: models/bots/headless hatman.mdl"
I run a source mod server and tried to use the map on that because it already had a "Spawn the Horsemann" plugin and "Be the Horsemann" plugin and they should have already pre-cached the model. So I am a little confused here...
Also I looked at this: https://developer.valvesoftware.com/wiki/Precaching_Assets
Is there some type of entity I place in the map and place text in it to PreCache the model I need for it to work?
What do I need to do?
All help greatly appreciated!
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