- Nov 28, 2011
- 11
- 3
I'm trying to get a rocket to fire at a player when they enter in a certain area.
I've got:
tf_projectile_rocket PE, named "rocket" <-- this shows red in hammer
point_template PE, named "rocket_spawner", template1 "rocket"
trigger_multiple BBE, "Clients" is checked, named "rocket_trigger", Output: OnStartTouch rocket_spawner ForceSpawn
doing a fast compile and testing, the rocket DOES in fact spawn, I can see it,
but it doesn't move or have any other physics applied to it.
it just "hangs" where it was spawned, doesn't deal damage when it explodes, but it does explode when I touch it.
I've got:
tf_projectile_rocket PE, named "rocket" <-- this shows red in hammer
point_template PE, named "rocket_spawner", template1 "rocket"
trigger_multiple BBE, "Clients" is checked, named "rocket_trigger", Output: OnStartTouch rocket_spawner ForceSpawn
doing a fast compile and testing, the rocket DOES in fact spawn, I can see it,
but it doesn't move or have any other physics applied to it.
it just "hangs" where it was spawned, doesn't deal damage when it explodes, but it does explode when I touch it.
Last edited: