[Resource: FGD File] TF2 Spawnables

PootisSpencer

L1: Registered
Nov 28, 2011
11
3
This is a custom FGD file to add enhanced support for templating spawnable entities.

it features:
MONOCULUS!
Headless Hatman
Ghost
tf_projectile_*
<-- wildcard means all known projectiles
and "README" documentation in the properties editor for each entity.

you can add these entities to your maps with the entity tool;
MONOCULUS! is listed as 'eyeball_boss', headless_hatman and tf_projectile_* are self-explanitory)

when used in hammer, you'll see the template's associated model instead of the generic icon model, and gain access to all supported key/value's, inputs, outputs and flags.


Instructions:
download the zip file here: http://www.dropbox.com/s/v4d3fmxnt183cei/tfspawnables.zip
unzip it to your SourceSDK folder (%steamdir%\steamapps\%username%\sourcesdk\bin\orangebox\bin
start hammer
create a new map (or load an existing map)
click tools->options
under the 'Game Configurations' tab, <add> a game data file
select tfspawnables.fgd
click all of the "OK" buttons
add entites with the entity tool

NOTE: These are only TEMPLATE ENTITIES - they DO NOT spawn themselves.
in order to get these to spawn:
add the desired spawnable template entity (Ex. eyeball_boss)
name your template entity (Ex. tpl_mono)
add a point_template, name it (Ex. pt_mono) and set one of the template properties to your template entity (Ex. tpl_mono)
add a env_template_maker, name it (Ex. spawn_mono) and set the point_template property to your point_template entity (Ex. pt_mono)

add a func_button, set it up as you see fit; add output:
OutputName: OnPressed
OutputTarget: spawn_mono
InputName: ForceSpawn

The above example will spawn MONOCULUS! at the point where the env_entity_maker was placed (not where the template was placed) every time the button is pressed.


Also, if you're spawning projectiles, you'll need to parent trigger_hurt, trigger_stun, and other special effects to the template entity in order for them to affect other entities, and each parented item has to be named and added to the point_template properties so that they will spawn with the projectile and MAKE SURE the point_template flag 'Preserve entity names' is UNCHECKED! (if it's left checked, the template will spawn, but only the last spawned template will possess the parented entities)
 
Last edited:

SoulSharD

L1: Registered
Jul 10, 2011
5
0
Few more:

tank_boss : The Tank seen in MVM levels

Useful I/O:
output: OnHealthBelow90Percent (90 - 10)
input: DestroyIfAtCapturePoint
input: AddCaptureDestroyPostfix
input: Enable
input: Disable
input: SetSpeed
input: SetHealth
input: SetMaxHealth

Works with path_tracks but uncertain how to set up.


base_boss : Invisible are first but explodes with money if damaged


(All can be set up in a similar way to aboves)