MVM Hangtown

HunterMcJesus

L1: Registered
Sep 30, 2012
8
0
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MVM_Hangtown
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Version: 1

A small mountain lake sits beside a Mann Co factory. The small fast map is shaped in a square spiral to allow constant action all the time!

This map is small and its intended to be played quickly. I welcome any feedback, especially towards bot waves.
 
Last edited:

xzzy

aa
Jan 30, 2010
815
531
Does look pretty good for an initial release.. though I would suggest you're overusing that red wood texture a bit. Break things up by making some buildings use a different texture.
 

HunterMcJesus

L1: Registered
Sep 30, 2012
8
0
Oh wow PMAvers, those textures are a bit blown out. I can throw on some more neutral textures to try to balance them out. hopefully its just that floor texture and not anything else
xzzy: I'll definitely look into mixing those red textures up a bit. ill take a look at some of the valve maps to see how they do it.

Dr. Element: Once i do the changes above ill definitely post some new screen shots.
 

xzzy

aa
Jan 30, 2010
815
531
If you build a map with HDR, you have to compile cubemaps both with HDR enabled and disabled in the video options. Engine only makes images for current video settings.

Because of this, it's a bit easier to not build with HDR until further along in your development process.
 

HunterMcJesus

L1: Registered
Sep 30, 2012
8
0
Oh I didn't know this. I guess I figured "buildcubemaps" would build everything. Good to know. Thanks!
 

HunterMcJesus

L1: Registered
Sep 30, 2012
8
0
Updated map is now out. Now with hdr cubemaps(hopefully) and new screenshots. Also a few minor bug fixes. Mostly boss bots getting stuck.
 

HunterMcJesus

L1: Registered
Sep 30, 2012
8
0
Yea. Ive gotten that before in levels past. I'm not sure of a good technique to make it less artificial.

I guess I could add a patch of ground on top of the building and have the rocks appear to go into the ground? Or I could move the rocks further back and add a facade in front of them. That way the rocks would appear behind the building.

Are there any maps that come to mind where the issue of building->Rock have been handled nicely?
 

xzzy

aa
Jan 30, 2010
815
531
Or you could turn it into a concrete building.. like it's a retaining wall to help support the cliff.

Or get rid of the building and have the cliff go all the way to the ground.
 

HunterMcJesus

L1: Registered
Sep 30, 2012
8
0
Hmm... I'll definitely think on these options. Either way its gonna take me a little time to implement them. Thanks!
 

PMAvers

L6: Sharp Member
Jan 29, 2008
389
142
Just confirming that the new version *does* fix the lighting for me.
 

PMAvers

L6: Sharp Member
Jan 29, 2008
389
142
Got a chance to actually play it tonight, made it through with a team of five.

The Tiny Support Engineers are... weird. They didn't seem to actually do anything, they'd just cluster up around the entrance door unless someone knocked them away from it. They also had the normal engineer skin instead of any sort of bot-skin.
 

HunterMcJesus

L1: Registered
Sep 30, 2012
8
0
I got rid of the tiny engineers in the recent update and replaced them with Tiny Bot Heavies.

I thought the tiny bots are a different challenge. They are smaller and faster but can be killed easily. If your not watching them they will move the bomb without you realizing it.

Also how do you like the new look for the mountain/building connection? Its a lot less of an eye sore now.
 

sitebender

L3: Member
Aug 15, 2012
102
33
Sorry to bump this, but I'm playing it right now. The heights are all very tall and steep. The enemy waves are one dimensional and don't offer that much variety within a round. This feels very alpha and too tall.

The stair paths are pretty chaotic if not unrealistic Like a staircase that goes up, turns, then goes way down right next to it when you can easily just have the staircase go down.

If this was some quick cube map for a contest, then I can understand.

You can do better :)
 

sitebender

L3: Member
Aug 15, 2012
102
33
Played it again. Some engis found an exploit and just made their stuff above spawn. Made for far too easy of a game.